VOGONS


Reply 20 of 32, by blank001

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That's pretty interesting. Thought 133Mhz BX 100% stability was a real thing. But maybe it's not true?

_: K6-III+ 450apz@550, P5A-B, 128Mb CL2, Voodoo 5500 AGP, MX300, AWE64 Gold 32mb, SC-55v2.0
_: Pentium III 1400 S, TUSL2-C, 512Mb CL2, Voodoo 5500 AGP, MX300

Reply 21 of 32, by alexanrs

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100% BX stability at 133MHz? Yes, that was a thing. AGP cards being stable with the bus OCed from 66MHz to 89MHz? Not as much.

Reply 22 of 32, by Skyscraper

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blank001 wrote:

That's pretty interesting. Thought 133Mhz BX 100% stability was a real thing. But maybe it's not true?

With a Geforce 2 or a Geforce 4 MX it was 100% stable, with the Geforce FX5900 Ultra, Quadro4 980 XGL and some other Geforce 4 ti cards the system was very close to beeing stable.

Star Wars Rogue Squadron was a game that seemed more problematic than any other game or benchmark.

New PC: i9 12900K @5GHz all cores @1.2v. MSI PRO Z690-A. 32GB DDR4 3600 CL14. 3070Ti.
Old PC: Dual Xeon X5690@4.6GHz, EVGA SR-2, 48GB DDR3R@2000MHz, Intel X25-M. GTX 980ti.
Older PC: K6-3+ 400@600MHz, PC-Chips M577, 256MB SDRAM, AWE64, Voodoo Banshee.

Reply 23 of 32, by swaaye

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I'd think it's hard to say with certainty that BX@133 with AGP is ever 100% stable but it can be pretty solid.

Reply 24 of 32, by Tertz

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Skyscraper wrote:

With a Geforce 2 or a Geforce 4 MX it was 100% stable, with the Geforce FX5900 Ultra, Quadro4 980 XGL and some other Geforce 4 ti cards the system was very close to beeing stable.

Wich are good ways to check the stability at 89 MHz ?
I tried ATITool 0.26 and Quake 3 for several hours on GF3.

Also, wich SB Live cards are best from your point of view? Is Audigy 1 or 2 better for Win98 ?

DOSBox CPU Benchmark
Yamaha YMF7x4 Guide

Reply 25 of 32, by Skyscraper

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Tertz wrote:
Wich are good ways to check the stability at 89 MHz ? I tried ATITool 0.26 and Quake 3 for several hours on GF3. […]
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Skyscraper wrote:

With a Geforce 2 or a Geforce 4 MX it was 100% stable, with the Geforce FX5900 Ultra, Quadro4 980 XGL and some other Geforce 4 ti cards the system was very close to beeing stable.

Wich are good ways to check the stability at 89 MHz ?
I tried ATITool 0.26 and Quake 3 for several hours on GF3.

Also, wich SB Live cards are best from your point of view? Is Audigy 1 or 2 better for Win98 ?

The game Rogue Squadron was my stability test, it randomly locked up with the AGP running at 89 MHz with most video cards. It worked perfectly with the AGP running at 75 MHz though. 3dmark2001 ran without issues even at 89 MHz.

The game is a CD-ROM game so this could be IDE-controller related but it got worse with more power-hungry video cards and the issue disappeared completly with low power cards so it could also be an issue with the power delivery to the AGP slot on my AOpen AX6BC.

When it comes to the Audigy I dont really know, I think both the original Audigy and the Audigy 2 should work just as good as a Live! but I have mostly been using the Live!. The best* Sound Blaster Live! is probably the CT4620 but to be honest i dont even know what exact model my Windows 9x system runs.

*See this thread
Any SB Live! users out there using the sb16 emulation?

New PC: i9 12900K @5GHz all cores @1.2v. MSI PRO Z690-A. 32GB DDR4 3600 CL14. 3070Ti.
Old PC: Dual Xeon X5690@4.6GHz, EVGA SR-2, 48GB DDR3R@2000MHz, Intel X25-M. GTX 980ti.
Older PC: K6-3+ 400@600MHz, PC-Chips M577, 256MB SDRAM, AWE64, Voodoo Banshee.

Reply 26 of 32, by Tertz

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Skyscraper wrote:

The game Rogue Squadron was my stability test, it randomly locked up with the AGP running at 89 MHz with most video cards. It worked perfectly with the AGP running at 75 MHz though.

How long from the start of the game should be played to get the issue?

The game is a CD-ROM game so this could be IDE-controller related

This can be overcome by creating CD images.

but it got worse with more power-hungry video cards and the issue disappeared completly with low power cards, so it could also be an issue with the power delivery to the AGP slot on my AOpen AX6BC

I doubt games like Unreal or Quake 3 load AGP bus less. 3D card+simultaneously active CD-ROM is the main suspect.

DOSBox CPU Benchmark
Yamaha YMF7x4 Guide

Reply 27 of 32, by Skyscraper

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Tertz wrote:
How long from the start of the game should be played to get the issue? […]
Show full quote
Skyscraper wrote:

The game Rogue Squadron was my stability test, it randomly locked up with the AGP running at 89 MHz with most video cards. It worked perfectly with the AGP running at 75 MHz though.

How long from the start of the game should be played to get the issue?

The game is a CD-ROM game so this could be IDE-controller related

This can be overcome by creating CD images.

but it got worse with more power-hungry video cards and the issue disappeared completly with low power cards, so it could also be an issue with the power delivery to the AGP slot on my AOpen AX6BC

I doubt games like Unreal or Quake 3 load AGP bus less. 3D card+simultaneously active CD-ROM is the main suspect.

1 to 30 minuts, within 10 minuts with the FX5900 Ultra.

Yes 😀

I agree.

New PC: i9 12900K @5GHz all cores @1.2v. MSI PRO Z690-A. 32GB DDR4 3600 CL14. 3070Ti.
Old PC: Dual Xeon X5690@4.6GHz, EVGA SR-2, 48GB DDR3R@2000MHz, Intel X25-M. GTX 980ti.
Older PC: K6-3+ 400@600MHz, PC-Chips M577, 256MB SDRAM, AWE64, Voodoo Banshee.

Reply 28 of 32, by kanecvr

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I went for a 1.4Ghz Tualatin P3 + Abit ST6 (i815T, no ISA slots) + Yamaha DS-1 YMF-724 (PCI). In my opinion the DS-1's XG midi synth sounds better then the AWE64 and it packs some modern features like sensaura 3D audio and q-sound support. It also doesn't stutter during midi playback when using large soundfonts like the AWE64 does. The major downside is the DS-1's XG synth only works under windows. For some reason Yamaha only made dos drivers for the SB-Compatible part witch is a real shame.

Here's a few pics of my build:

PKVpbJDl.jpg Jb34Kc5l.jpg
AaJxdrml.jpg

Yamaha DS-1 cards:

lmjH1Ugl.jpg

Reply 29 of 32, by Tertz

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kanecvr wrote:

Yamaha DS-1 cards

Left card is by Labway. Your Wave 754 may sound better. Interesting, that right card has no sb-link.

DOSBox CPU Benchmark
Yamaha YMF7x4 Guide

Reply 30 of 32, by kanecvr

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That's OK - the Abit ST6 doesn't either 😜

Reply 31 of 32, by Googolplexian

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Skyscraper wrote on 2015-07-28, 06:15:

With a Voodoo 3/5 or Geforce 2 the difference will not be noticeable but with a Geforce 4 ti4600 or Geforce FX5900 I think the TUSL2 will be faster, not that it matters much.

Hello. Is it possible to install all AGP cards into the ASUS TUSL2-C AGP slot which is documented as an universal AGP slot but with a 3,3 V output? My question is because a GeForce 4 Ti card is for 1,5 V only - even when it also is mechanically universal but not electrically. When the board gives an output of 3,3 V then it will cause damage. Can someone tell something about that?

Reply 32 of 32, by DosFreak

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Closed.
This thread from 2015 and last posted to in 2016 is for "I come to ask your opinion on which do you consider the superior Windows 98SE / Y2K platform for gaming"

How To Ask Questions The Smart Way
Make your games work offline