^^ That's a shame about the BIOS options. There maybe a way to hack it though. I've seen PCI-only boards with Legacy ISA options for IRQs and DMAs...
falloutboy wrote:tom4DOS did some PCI soundcard tests: […]
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tom4DOS did some PCI soundcard tests:
YMF-744 Hoontech SoundTrack Digital XG
i430TX (Triton2), AMD K6-2 400, 128 MB RAM
S3 Virge DX (4MB), MS-DOS 6.2
No PC/PCI, SB-Link
PCI ISA routing: "#INTA"
"ISA" & "S-IRQ" didn't work ("Can not detect Interrupt at ...")
Silverball: crash at start.
Day of the Tentacle: no Sfx
Zone66: SoundBlaster not automatically recognized, start game with zone66 /s
Crystal Dreams 2: no Sfx
source:
http://www.w53ulr54c.homepage.t-online.de/
http://www.dosforum.de/viewtopic.php?f=1&t=67 … start=15#p27730
I had problems to, with my YMF-724E-V, in "Day of the Tentacle".
Music & speech don't work together.
K6-III+ Tyan S1590, PCI ISA routing: "#INTA", (No PC/PCI, SB-Link)
Zone 66 runs fine. Initially, the game would only play sound effects in-game and no music. I needed to fine tune the CPU as this game is speed sensitive for all sounds to work. At first, just disabling the Instruction Cache on the VIA C3 was fine, but the game crashes after several minutes of the music playing in-game. I found that out when I left the game on pause whilst listing to its music. I needed to disable both L1/ L2 caches for the game to work properly. The CPU was set to 133x8.5 ~ 1133MHz, and with both caches disabled, a score of around 28 in Speedsys, the game worked fine with both in-game effects and music. Also, I needed to disable HIMEM.SYS and EMM386 for this game to work.
Day of the Tentacle runs fine. This game behaves like Indiana Jones and the Fate of Atlantis - with speech, they both need caches enabled on the VIA CPU, otherwise, they eventually crash after running for a few minutes. Presumably, some buffering is needed to enable the speech to work correctly.
Silverball runs fine. I didn't need to change anything - it just ran at default settings, and worked fine for both effects and music.
Crystal Dreams 2 worked fine. I had Instruction Cache already disabled on the CPU, and the demo worked fine until the end, where it allowed you to chose various menu options and end credits. Also, I chose the 44000 Hz option for Soundblaster at the beginning of the demo.
Thanks for the list, please keep 'em coming...