Wow, resolution forcing is fantastic. Too bad I can't think of too much games with use for it. I'm sure there's games that will benefit greatly from it though.
Blade Runner: Software rendered. No change.
Dungeon Keeper I & II: crashes with forced resolution, works otherwise.
Lands of Lore II - Guardians of Destiny: Works wonders for texture clarity. Higher resolution somehow makes glitches in the 3D rendering more visible though. Same glitches that are visible at unforced resolution.
Mageslayer: I guess if you wanted this in 1920x1440 it would be an easy hack without dgVoodoo2, but dgVoodoo2 makes it really easy. No huge difference in image quality though. It is clearly rendered in higher res, but the top down view and generally poor texture quality doesn't make for an impressive change.
Mega Man Legends: Still broken in dgVoodoo2. Won't work at all.
Metal Gear Solid: Hey why does forcing a higher resolution fix the water? Looks good at 1920x1440, but the game still doesn't look that good.
Populous - The Beginning: Actually seems to reduce antialiasing artifacts for this game a lot. Can't see much change in rendering resolution though.
Shikigami no Shiro III: Looks good, but the increase from 1280x960 to 1920x1440 isn't earth shattering.
Silver: Major graphical glitches, though if I were to guess the graphics are probably software rendered anyway.
The Longest Journey: Originally a 640x480 game, running this game at 1920x1440 is a massive improvement. Sadly the cursor leaves artifacts, so I still wouldn't recommend playing it this way.
The Typing of The Dead: Broken in dgVoodoo2.
Wipeout 2097: One of my favorite PC games playable in native res? Hell yes. Though it did have a half-decent rendering resolution to begin with (1024x768 via hex editing).
Oh and Nvidia broke their AR correction for 320x200 in their latest drivers. Can you fix yours so I don't have to rely on that? Currently dgVooodoo2 AR corrects 320x200 to 16:10 when it obviously should be 4:3.