First post, by DracoNihil
- Rank
- Oldbie
Unless I make the terrain LOD super aggressive (which results in very warpy terrain as I move about the world) I get really bad framerate on a modern GPU, fluctuates between 15-39 FPS. Going inside of a interior shape that disables terrain rendering results in a consistent 60 FPS.
I was told this was due to modern radeon cards having bad OpenGL 1.x support, does anyone have a old system to do some framerate tests on so I can get a better idea what's going on? I'm currently running a Radeon HD 6870 "BARTS".
I don't know if there's anything I can do to improve my situation, I hope there is a fix of some sort that doesn't involve making the engine aggressively LOD the terrain.
“I am the dragon without a name…”
― Κυνικός Δράκων