First post, by snorg
So I've been thinking about all the retro-styled indie games we've been seeing lately, and that got me to thinking:
Is there any inherent reason an 8 bit version of Diablo would not be possible? (and don't say Nethack, I was thinking of something with graphics, just 8 bit graphics).
It seems to me that an engine similar to the SSI goldbox games limited to 320x200 and 16 colors and goldbox type sprites would make it possible, I'm just not sure how you'd have the monsters wandering around in real-time, that might be too much for a low-end machine to handle.
Thoughts on this? It seems like if it was possible to do we'd have seen it back in the day.