Reply 2180 of 3949, by lowenz
wrote:wrote:Starship Trooper does present a problem with resolution forcing that Populous 3 also has: the game switches between 4:3 menus an […]
Starship Trooper does present a problem with resolution forcing that Populous 3 also has: the game switches between 4:3 menus and FMVs and 16:9 gameplay.
If I force resolution to 1920x1440, menus and FMVs will look ok, but unless the game is set to 4:3, gameplay graphics will stretch and have heavily distorted aspect ratio.
If I force resolution to 2560x1440, gameplay works great in fantastic widescreen, but menus and FMVs will stretch heavily distorting aspect ratio.Not sure I see an easy solution, but have you though about that problem?
Yes. Recently I tried some stuffs on a 4K monitor and encountered a little annoyance: what resolution should I force to 1) max it out and 2) keep the 4:3 aspect ratio. I had to calculate and enter it manually. Not to mention varying in-game aspect ratios...
My first approach is introducing a new type for resolution forcing. We now have 'unforced' and a bunch of other automatically offered ones. I'd like to add a new "max" one or sg like that (didn't yet find a cool name) that would automatically choose a maximum resolution for the given scaling mode/app resolution pair. So, its effect would be the same as of 'Unforced' for scaling modes 'unspecified', 'centered' and 'stretched' (res coming from the app is used) but it'd calculate the max available resolution based on the native one for the others ('Stretch, keep AR', 'Stretch, 4:3 AR').
Remember the DSR and VSR variable in the equation.....I don't think it would be a painless task :p