First post, by Ozzuneoj
- Rank
- l33t
I'm creating this thread to address some posts that were made in another thread recently regarding LCD\LED motion blur. Regardless of a monitor's specs, significant blurring is an unavoidable fact of the technology behind any kind of display that keeps the image on the screen between refreshes (this is considered "sample and hold"). Your eyes will cause the image to blur on ANY display that does not blank the image between frames (LCD, LED, OLED, any of them...). The response time is not the problem... in fact, it isn't even the screen doing the blurring. It is the sample and hold method of displaying the image that causes your eyes to see blurring. This is why things like Lightboost, BenQ Blur Reduction and Nvidia's ULMB (ultra low motion blur... which is available on Gsync monitors but cannot be used at the same time as Gsync) exist on more expensive monitors.
The only way to eliminate this problem is to either have 600Hz+ refresh rate (and frame rate) with less than 1ms response time, or to blank the screen between frames. The latter is obviously far easier to achieve, but it isn't perfect and has many downsides. At this point in time, it is the best option available aside from using a CRT, which does this naturally (since it only draws the image briefly before blanking out) without most of the downsides of forcing a sample and hold display to do it. Its amazing just how fast our eyes expect things to be moving... you actually have to trick them to not see blurring on a sub 600Hz sample and hold display!
Look at the tests on this site for some really cool examples:
http://www.testufo.com/#test=eyetracking&pattern=stars
Focus on the stationary UFO... you see sharp lines around it (though probably somewhat blurry if you are using a slower display technology like an IPS, PVA or VA screen), now if you look at the moving ufo, the lines are massively blurry and the entire image changes. To me, the entire area with lines is nearly solid grey...
Since the vast majority of "very old games" would have been played on a CRT of some kind (either a TV or a monitor) it goes without saying that the experience will be different than you remember when using an LCD (without blur reduction). Imagine things like detailed background textures\images in games, scrolling by quickly. Brick walls, tile floors, etc. Rather than seeing the image as it was intended on a CRT, you will at best see a blurred version, but you may possibly not even see the texture at all until the motion stops if the details are fine and broken up by large portions of flat color.
The slightly frustrating thing about it, is that unless you have a CRT or a blur-reducing LCD of some kind, you cannot see a monitor that really "passes" the UFO test, so it can be hard to picture the difference if its been a long time since you last used a CRT.
Personally, I own an old high end CRT (HP P1230... rebranded Mitsubishi Diamondo Pro 2070SB) which has been getting flaky for several years, so I finally broke down and got a refurbished BenQ XL2720Z for my main system (the CRT will be used exclusively for older systems). This particular BenQ is known for having the best blur-reduction features available while having decent color reproduction and viewing angles (for TN LCD\LED screen). The best part is that it can handle blur reduction at 60Hz, which means my old systems can have CRT-like motion at their native refresh rates. Sure, I'd love an IPS screen or the option to go higher than 1080P, but unless someone starts producing CRTs again, we're stuck with the superior but inferior technologies that are currently available. I could have spent $700 on a Gsync IPS display that would still have motion blur... and I likely would have wanted to use my 11 year old CRT instead for many things. 😊
On the above tests, I see the same thing as any other LCD\LED\OLED screen when Blur Reduction is disabled. When I turn on Blur Reduction (or use my CRT) the grey blurred lines are not blurred, no matter what I look at on the screen.
I highly recommend that everyone interested in the topic spend some time at this site:
http://www.blurbusters.com/faq/lcd-motion-artifacts/