Expack3 wrote:lowenz wrote:Installers are working great on Win 10 64 ;) […]
Show full quote
Installers are working great on Win 10 64 😉
Radeon 7580 Native Crimson 16.7.3

dgVoodoo2 2.52

host image
*dgVoodoo2 seems to not use all the GPU power (low occupation)
*CPU occupation is low too
=1/4 framerate
Could be your GPU is falsely identifying the demo as being "low-power" (e.g. uses as much rendering power as the Windows desktop). If possible, have you tried adding a graphics profile for the game in your GPU config panel and setting "Power Management" (or equivalent) to something like "Prefer maximum performance"?
Well, the thing is, it's not.
Thanks for pointing this out.
I ran this demo again and saw that GPU usage alternated between (30-40%) for me, also, got low CPU usage. (How many CPU cores do you have, Lowenz? 28% must be more than one thread which is strange. Or, maybe the driver utilizes background threading like nVidia drivers.)
I was manage to trace down the cause of the performance bottleneck, and quickly rewrote the code part in question in the wrapper.
With WIP25_1 I got 300-400 FPS and now ~1100, GPU usage is always near 94%. (Why this AMD R7 360 feels so crappy for me? I feel I get better performance with an AMD HD 7850).
Couldn't test it natively because then it just freezed for me.
Also did some quick tests with SC and SCPT and depending on the scenes, I got some nice FPS increasing.
The only problem is that this modification is risky as it affects the internals of the polygon drawing, so I have to do a big test party again. 😒 😒
daniel_u wrote:Here are some demos from Nvidia. It's possible that the installers need windows xp to do the work. You can use a virtual machine to install and get the files.
http://www.nvidia.com/coolstuff/demos#!/geforce-mx
Thanks for that! Most of the demos are OpenGL though (including Zoltar).
Stiletto wrote:More Glide demoscene demos for Dege to test:
https://demozoo.org/productions/tagged/glide/
(except Virhe which you've already te […]
Show full quote
More Glide demoscene demos for Dege to test:
https://demozoo.org/productions/tagged/glide/
(except Virhe which you've already tested)
Please let us know if any of these prove to be non-Glide. Some might be for DOS but you should be able to test these with Doxbox+Glide wrapper patch.
Thanks for this one too! I've only tried the Windows ones and ran nice! 😀
---
a thing from the past:
Vivien wrote:I did a quick test of the game Hype The Time Quest in 3dfx mode and experienced the following issues: […]
Show full quote
I did a quick test of the game Hype The Time Quest in 3dfx mode and experienced the following issues:
* The sword has a rectangular outline.
* The crossbow is not see-through.
* The shield is square instead of round.
* 3dfx mode only works when initial state of Glide rendering is windowed.
These issues do not appear in D3D mode nor when using nGlide 1.5.
Also the graphics look a bit better when forcing 1920x1080 rather than unforced 640x480. But I only figured out this was possible after taking the screenshots. 😀
System specs: Windows 7 64-bit, AMD Radeon HD 7900 series GPU (v16.3.2), dgVoodoo 2.52 & D3DCompiler_43.

The rendering issues are fixed, however intializing Glide and cooperating with DX is so poorly written in this game that I still couldn't fix the fullscreen issue.
It seems to be very hard to handle it, so I keep at the D3D version for now (that one runs without any compatibility patching).
Also,
Truth Unknown wrote:Still getting mip-map corruption on Phantasy Star Online: Blue Burst.
http://i.imgur.com/g2wOcQG.png […]
Show full quote
Still getting mip-map corruption on Phantasy Star Online: Blue Burst.

I'd like to fix it but I don't know how to install this game.