VOGONS


First post, by Gambit37

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Can Glidos recognise specific uses of a given texture?

For example, there are a few places where a texture is rather distorted, and in those cases I'd like to provide a 'pre-corrected' texture so that it fixes the distortion.

Is that possible on a tile-by-tile basis?

Reply 1 of 3, by Gambit37

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I guess not then!

Reply 2 of 3, by Glidos

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Sorry, missed this question. It probably could, but it doesn't sound easy. I guess it could detect when texture coords were scaled strangely with respect to spacial coords, but that would require working backwards from
screen coords to world coords.

Reply 3 of 3, by Gambit37

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😵 Sounds complicated! Don't worry, was just a thought and is not a major requirement.