First post, by Guest
Guest
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I was just wondering if Paul could add any kind of filters or shaders to Glidos. I don't know anything about programing so I'm not sure it's possible but I was playing with ePSXe and noticed some of the filters they use (Pete's Open GL2 plugin) might be usefull for old games. It would be nice if it was possible to add bump/normal maps or some other depth rendering technique aswell.