First post, by dosgamer
- Rank
- Newbie
I've been reading a bunch of threads about what the ideal sound card for DOS games is and the argument that keeps popping up against the SBPro is that it's an 8-bit card and that you want an SB16 to get "16-bit sound". But, are there really any games that use 16-bit samples? For floppy based games, they would've used 8-bit samples just to save space on disk (and in RAM). As I recall, even late CD-ROM based games like Half-Life used 22050 Hz 8-bit samples (probably mostly to save RAM/reduce loading times from disk). Obviously, today's games use CD quality samples. So, my questions are, a) are there any DOS or even Win95/Win98 games that use 16-bit samples and b) when was the transition, what were the first games to actually use 16-bit samples?
Coppermine Celeron 800 @ 1.12GHz (8x140) - Asus P2B Rev. 1.12 - 256MB PC133 CL2 - Voodoo5 5500 AGP - SB AWE64 CT4520 - Roland SCC-1 - Intel Pro/1000GT - 1.44MB Floppy - ATAPI ZIP 100 - 120GB IDE - DVD-ROM - DVD-R/RW/RAM - Win98SE