Nucleoprotein wrote:@Dege
Tomb Raider 3 is crashing after going to "sun glasses menu" then entering "passport - load/save game menu" - this is because TR3 uses static buffer (600 bytes) for display resolutions list and list is too big so it overwrites some memory.
Can you add option to limit supported resolution list ? I think this problem can occur in some other games too.
For me TR3(steam) with latest WIP shows white textures. Even the items from the ring menu have this issue.
@Dege I've tried the Star Wars Dark Forces 2 in 4k(DSR resolution set in game. Nothing forced, MSAA or resolution) and things are a bit slow. Textures loads also somewhat slow.
I own 2 GTX 680's(in SLI). Tried also single card, the same.
I suspect there is a performance issue somewhere.
PS: I might create some new threads with new games like TR 2-5, NFS 6, MAX Payne 1 & 2, Star Wars, but thinking of the effort to test them it gives me headaches. I dont know how you do it.

Also what about the ideea of a core dll and certain fixes in different dlls. I know you had some plans about this.
Example
If i want to play SC : i will add the d3d8.dll and lets say SC1.dll
If i want to play Max Payne i will add Mp.dll along the core one.
This seems to be a better way of management. Code fix for MP will not affect SC.(if not common code)