Perhaps you are thinking of using an MS-DOS "shortcut" configured to run in DOS mode. Because selecting "Restart in MS-DOS mode" from the Shutdown menu certainly does not leave win.com resident.Azarien wrote:But I don't recommend the "restart in MS-DOS mode" mode. It still keeps parts of Windows (WIN.COM) resident, and loads MODE.COM that also takes memory (at least in localized versions of Windows). Instead, set bootgui=0 in msdos.sys, which brings back the DOS 6 / Windows 3.x way, where your PC boots straight to DOS and you run Windows with WIN.COM.
appiah4 wrote:I can't speak for Windows 95 but in Windows 98 all 1990+ DOS games I tried worked fine in MS-DOS prompts.
That's oddly specific. May I ask if you have an example in mind?yawetaG wrote:(some games crap out on systems with DIMMs instead of SIMMs)
appiah4 wrote:I can't speak for Windows 95 but in Windows 98 all 1990+ DOS games I tried worked fine in MS-DOS prompts.
Jorpho wrote:That's oddly specific. May I ask if you have an example in mind?yawetaG wrote:(some games crap out on systems with DIMMs instead of SIMMs)
m5215tx wrote:1990+ DOS games are the ones I am targeting but I seem to recall the Win 98 had issues with a portion of the games that I played from that era hence my desire to see if Win 95 would be a better environment for those games.
yawetaG wrote: They work on 486 and Pentium systems that use SIMMs, but fail to load on systems with DIMMs (PII and higher). It might have something to do with the size of the modules, since (IIRC) one of them reported that too little memory was available to run the game on a system with a single 64Mb DIMM installed (buffer overflow?).
Jorpho wrote:I agree – that strikes me as a timing issue or possibly the size of the modules, as you say. I can't imagine that SIMMs and DIMMs would differ in a way that would be easily exposed to a typical DOS program.
But then, it's not impossible. It would be easy enough to test; there are SS7 boards that can take both DIMMs and SIMMs.
Also, "buffer overflows" tend not to work that way.
So, Maxis re-released these DOS games in the mid-90's, and when they did so they substantially reprogrammed them..? I'll have to take your word for it.However, these rereleases were brought out in 1995 or '96 or so and modified to use the DOS/4GW extender.
In that case I think a better term would be "integer overflow".yawetaG wrote:What I meant is that it's possible that the game/installer expects a certain maximum memory size, and that when counting how much is available the reported amount goes over that maximum, resulting in an invalid value being reported and thus the message that too little memory is available.
Jorpho wrote:So, Maxis re-released these DOS games in the mid-90's, and when they did so they substantially reprogrammed them..? I'll have to take your word for it.However, these rereleases were brought out in 1995 or '96 or so and modified to use the DOS/4GW extender.
Wouldn't DOS/4GW require at least a 386?yawetaG wrote:They were rereleased on CD-ROM for MS-DOS by Maxis. The paperwork lists the minimum system specs as being in the 286 range, MS-DOS 3.3.Jorpho wrote:So, Maxis re-released these DOS games in the mid-90's, and when they did so they substantially reprogrammed them..? I'll have to take your word for it.However, these rereleases were brought out in 1995 or '96 or so and modified to use the DOS/4GW extender.
Jorpho wrote:Wouldn't DOS/4GW require at least a 386?
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