V2000 benefits a bit from dgVoodoo2's resolution forcing. It has only 3 resolution choices (640x480,800x600,1024x768) and higher resolutions makes the UI smaller so even if you could hack in higher resolution support it wouldn't be usable. But here's dgVoodoo2 running it at 3200x2400 (800x600 selected ingame):
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Evil Core: The Fallen Cities doesn't benefit as much from resolution forcing since natively it supports up to 1600x1200 (though it's nice to go beyond), but it will just crash without dgVoodoo2. Even if you got it running with dgVoodoo2 you want dgVoodoo2 since you want ReShade running to brighten it up, this image is brightened up a LOT by ReShade. The game is really dark:
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Live Wire! I thought I mentioned this before but apparently not, it's a 640x480 only game and due to lots of sharp edges it looks really bad without dgVoodoo2. Here's how nice it looks with it though:
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Hydro Thunder has no resolution selection and is limited to 640x480, it works with resolution forcing. Sadly it seems to have z-fighting issues on the ships (look at the rear of the ship) even at native resolution. Works in WINE ddraw, so maybe same problem as Star Wars Episode 1 Racer?
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Also tried Crime Killer (works with dgVoodoo2, resolution forcing no benefit) and Tower of the Ancients (works with dgVoodoo2, but has perfect native high resolution support).