HunterZ, I'd love to use the 1.2 branch as well, but Render Targets are a must, so I have no choice.
bkman wrote:1.) Fullscreen still doesn't work. It seems to just freeze after changing to the new video mode in my Win2k. Has to be killed.
Did you try specifying SDL_OPENGLHQ_FULLRES, possibly with different bit depths?
bkman wrote:2.) Graphical errors in ScummVM. Bits of the screen are missing, and only appear if screen changes in that area. Also, colours are wrong in samnmax since the last version of the patch.
Funny thing, ScummVM works very fine for me. About wrong colors, I might have messed up 16-bit modes, now that you mention it. Will investigate.
bkman wrote:3.) Setting windowres to scaling factor like 2 instead of resolution causes a crash.
Uh, sorry, stupid "this last change can't possibly break anything" bug. Will fix 😉
bkman wrote:4.) This is probably unrelated to openglhq, but does anyone know why my SDL build lags behind in all the sound by about a second? Also, why is it so big, weighing in at 400k?
You could try to copy over the audio subdir from SDL-1.2, perhaps it is a bug that has been fixed. It's so big because it probably still has debugging symbol information in it. Remove them with the "strip" command (for mingw only)
EDIT: Can someone provide a patched, working SDL.DLL here? I'm not sure if my cross-compilations would be binary compatible.