Reply 100 of 895, by CoolGamer
Peixoto, thanks for the LBA1 and LBA2 patches. LBA2 really looks sharper with your patch. I added a section to my LBA2 post (under dgVoodoo forum) that lists your patch as an option to install/run LBA2 under windows and provided a link to this thread. Is it possible to add texture replacement to LBA1 and LBA2? I know that widescreen is not an easy task, but if you can add widescreen support for these games in the future, they will look amazing.
Also, I would appreciate if you can add 64bit installer, xbox controller support and texture replacement for "Star Wars: Episode I - Racer" (pod racer), whenever you have free time. Phantom Manace did install/run on my system by using your patch, but I couldn't run Star Wars Racer by duplicating Phantom Manace script.
This is what I did to run Star Wars Racer via Peixoto's wrapper:
1) I installed the game from the CD using the custom 64bit installer from the following website:
https://www.letsplayforum.de/index.php/Thread … es-und-Patches/
2) I deleted all dgVoodoo wrapper files that are installed by the custom installer.
3) I ran the game once natively without Peixoto's wrapper and exited after the main screen showed up. It is not possible to play 3d race scenes natively.
4) I ran Peixoto's wrapper and pointed Phantom Manace Script to SWEP1RCR.exe file of Star Wars Racer.
5) A black screen showed up and after that a small error message popped. Error message said the following:
Racer Error
Direct3D Failure
No 3D Hardware Found
Log file is below. I also attached the trace file generated by Apitracer.
Peixotos's patch remote settings:32bit: 1Controller: A=1;B=2;X=3;Y=4;LEFT_SHOULDER=5;RIGHT_SHOULDER=6;bLeftTrigger=7;bRightTrigger=8;Start=9;Back=10;LEFT_THUMB=11;RIGHT_THUMB=12;deadzone=0.000000;d3D: 3d3D_Driver: nvd3dum.dllerror_log: C:\Games\Peixoto\error.logHD: 1Help: if (A_OsVersion =WinXP);TPM=; fileexist(v :\GAMEDATA\BIN\wmain.exe) ? TPM :=v;if not (dest :=ui_GetDestinationFolder(Games\Theinjector_dir: C:\Games\Peixotomax_4x3_res: 1024x768Mydocs: C:\Users\CoolGamer\DocumentsNEFS: 1os_version: 6.100000resolutions_list: 640x480 720x480 720x576 768x576 800x600 1024x768 1280x720 1280x768 1360x768 1366x768script: Scripts\PhantomMenace.ahkscript_hwnd: 0xc02dasinglecore: 1target: C:\Games\StarWarsRacer\SWEP1RCR.EXEtarget_dir: C:\Games\StarWarsRacertarget_icon: TPM.EXEtarget_name: SWEP1RCR.EXETextswap: samples=4;thumbnail=256;path=C:\Users\CoolGamer\Documents\Games\PhantomMenace\Textures;Next=PgDn;Prev=PgUp;dump=home;Switch=end;color_switch=del;nopopins=True;Quick=Shift;Desktop 1366x768Direct3D user mode driver implemented in nvd3dum.dllOpenAdapter Hook 0DirectDrawCreate Hook: 0Succeeded to create DirectDrawSucceeded to create Direct3DSucceeded to hook IDirectDraw4::CreateSurfaceSucceeded to hook IDirectDrawSurface4::restoreSucceeded to hook IDirect3DDevice3::EndSceneSucceeded to hook IDirect3D3::CreateDeviceSucceeded to hook IDirect3DTexture2::ReleaseSucceeded to hook IDirect3DTexture2::LoadSucceeded to hook IDirect3DDevice3::SetTextureSucceeded to hook IDirectDrawSurface4::BltSucceeded to hook IDirectDrawSurface4::LockSucceeded to hook IDirectDrawSurface4::UnlockSucceeded to hook IDirectDrawSurface4::QueryInterfaceSucceeded to hook IDirectDraw4::SetDisplayModeSucceeded to hook IDirectDraw4::EnumDisplayModesSucceeded to hook IDirectDrawSurface4::flipSucceeded to hook IDirect3DViewport3::SetViewPort2Succeeded to hook IDirect3DViewport3::ClearSucceeded to hook IDirect3DViewport3::Clear2Succeeded to unhook IDirectDrawSurface4::BltSucceeded to hook IDirectDrawSurface4::BltSucceeded to hook IDirectDrawSurface4::BltfastSucceeded to hook IDirect3DViewport3::TransformVerticesSucceeded to hook IDirect3DDevice3::DrawPrimitiveSucceeded to hook IDirect3DDevice3::DrawIndexedPrimitiveSucceeded to hook IDirect3DDevice3::DrawPrimitiveVBSucceeded to hook IDirectDraw4::SetCooperativeLevelSucceeded to hook IDirectDrawSurface4::GetPixelFormatIDirectDrawSurface4::flip is already hookedSucceeded to hook IDirectDrawSurface4::GetAttachedSurfaceSucceeded to unhook IDirectDrawSurface4::bltfastMethod SetDisplayMode is not hooked yet
On a separate note, I get the "Racer Error::Direct3D Failure::No 3D Hardware Found" popup error via dgVoodoo too, if I don't check "fast video memory access" setting. Fast video memory access setting of dgVoodoo makes the error go away and makes the game playable via dgVoodoo. Several other people (but not everybody) also reported the exact same error and "Fast Video Memory access" solution on dgVoodoo forum.



