xjas wrote:I'll give it a try too, I've got it on a 386DX and a P233MMX so it might be useful to see if they give the same result.
BTW please please please call your emulator "Lemulator." Just saying.
BeginnerGuy wrote:Is it 4 minutes for stage 1 or 3 minutes? My copy starts at 3-00 on the timer. The file name is also VGALEMM2.EXE (not VGALEMMI as said above). Are there different versions of this game?
I don't have time to look at the code right now (it's available??)
but if it's counting 85 retraces per second as you say, then the result is always going to be slower than a real clock on a system running at 70hz.
UPDATE: My result was 4:51 on my android using the timer app, +/- a bit of reaction time. I think "The Lemulator" is good to go!
oeuvre wrote:Trying it on a Dell Optiplex GX1 with MS-DOS 6.22, Pentium II 350MHz, 256MB RAM. Bit oeuvrekill but hopefully it helps.
Elapsed time was 4:50
static- wrote:Seeing 4:52 on my Pentium II 400MHz in REAL DOS 7.1.
elianda wrote:Could it be that originally the graphics mode for lemmings was 43 Hz interlaced? This would be 86 retraces/s.
elianda wrote:Hmm and what about the other modes, e.g. for tandy?
xjas wrote:Wonder if the devs just lazily re-used some timing code when it was ported over from the Amiga, resulting in this?
Jo22 wrote:That's an interesting thought. But then why did they spend some exra time for that level where they used the AdLib as a DAC ?
amadeus777999 wrote:Took the machine around 280 seconds a 4 minutes 40 seconds.
Return to General Old Hardware
Users browsing this forum: Arvid, bushwack, derSammler, gca, jheronimus, Murugan, Ozzuneoj and 12 guests