First post, by Ozzuneoj
- Rank
- l33t
I have a Gateway OEM Voodoo 3 1000 8MB AGP card (143Mhz) and last year when I tested it I found that it displayed image corruption in a couple games I used for testing. For example, in Need for Speed: High Stakes parts of the HUD are just large blank white or colored rectangles (like the green light at the start of the race). Also, in Descent 3 there would be a crazy yellow image corruption issue whenever you could see the outside terrain (either out a window or through a doorway)... all the walls\floors on the screen have yellow and orange bands on them (object models are normal). Leaving the area where you can see the outdoors make the corruption go away instantly.
Has anyone ever seen anything like this before? I know these are unusual cards, since they are 8MB, and I have to force drivers to install on these (tried three different packages, none are listed as compatible). There may be something wrong with the card's memory, but I'm not sure. Choosing the "limit texture memory to 2MB" in the 3dfx Glide options fixes the HUD corruption in NFS:HS, but has no effect on the corruption in D3.
Any suggestions are welcome. I can post pics if it would help.
Now for some blitting from the back buffer.