First post, by CaelThunderwing
few games i always have trie dto make run on certain systems is Monkey Island & Willy Beamish & BASS.
now i dont have toomuch of a problem to make MI1 2 and BASS in ScummVM, Except The Adventures of Willy Beamish. i'm fully aware there's no official DGDS engine in any Stable build, and that development on the DGDS Engine Stalled 5 years ago! (which would put it at what... 1.2.0 or 1.2.1?) and the last commit stating there were fixes of compiling dgds with newer versions.
now i do have a "Usable " Build enviroment setup but its all centered for 3DS homebrew (i dont know wtf i did but anytime i try to comppile anything w/ a PPC target, g++ crashes) and i cant even compile 2.0.0 Normally.
now if its possible anyone could buildthe last version w/ DGDS or if 2.0.0 'll compile w/ the Engine targeted for OSX/PPC Target.
now the talk about performance..
i've seen how POOR Dosbox is on a Quicksilver G4 (800MHZ) and is bearly acceptable on my Dual G5(not dual-Dualcore (aka the "Quad-Core G5") but the Dual Single-Core Model.
since ScummVM isnt Emulating the Other aspects of a x86 System only interpreting the game's engine (if i understand how ScummVM Differs from something like Dosbox) so shouldnt performance be far better in ScummVM vs trying to run the game in VPC 6.1?