Reply 180 of 894, by blam666
@Peixoto Better integration possibilities for Launchbox would be awesome. Thanks for considering it. You're correct, I was talking about the shortcuts created by the patch. They would just have to stay "passively" active for the time of the game running. Or, other workarounds for that problem could be thinkable, too.
Regarding Jedi Knight: In my Gog installation folder there indeed has been the ddraw.dll from dgvoodoo. Unfortunately, deleting it (all dll and the configuration files from dv) didn't change the behaviour of the patch. It still crashes silently before doing anything. Also, my unpatched 2CD retail copy of JKDF2 that was installed by your patch had the same problem, despite being "untouched" by any other wrappers.
EDIT: I discovered your patch activated WIn95 Compatibility mode and DPI setting for the exe. But Win95 mode does somehow not work on my system for that game. It doesn't start either when I use the exe by my self without the patch with that mode. I use compatibility settings for XP SP3 to make everything work. Not choosing that one leads to crashes when I try to save games, actually. It starts up fine in all modes and without compatibility modes (non-regarding the save game crash), just not in Win98 and Win95 modes.
I'm not sure about this at all, but maybe this could be a hint why it messes up here on my PC?