swaaye wrote:The power is useful if you like 1600x1200 or higher and want maximum frame rate. Especially if you also like anti aliasing and anisotropic filtering. 5900 and 6800 are much quicker at both than previous chips.
You get what I'm after here. 😀 I already have a Slot 1 BX board with a Voodoo 3/Tualatin - the 5900/6800 is to be paired with a S939 A64+. To be clear I'm not going to play early Windows XP games that can be run on 9x here - I just want to max out those demanding games, released prior to XP, that can do 1600x1200 and AA/AF without dropping below 50-60 FPS. Can a 5900 Ultra achieve this? Or is that now 6800 Ultra territory?
Advantage to 5900 is ability to run 44-45.xx drivers. Later drivers cause glitches in some old games.
Has anyone made any kind of compatibility list the way we have for 3dfx or DOS 2D scrollers? I'm wondering specifically if any of these games that glitch even offer settings like AA/AF and UXGA.
For instance, Firage mentions 8-bit palettized textures and I think to myself -- any games that utilize this feature may not have settings or resolutions that would push the Voodoo 3 BX machine. I will in all likelihood be including a PCI card for DOS since there are definitely high resolution software rendered games that eat up all the power the A64+ gives but cards beyond even GF3 can be really flaky in these games.