vorob wrote:How can i get rid of these black bars on top and bottom?
https://pp.userapi.com/c831309/v8313097 ... g4ozPw.jpg
Yesterplay80 wrote:vorob wrote:How can i get rid of these black bars on top and bottom?
https://pp.userapi.com/c831309/v8313097 ... g4ozPw.jpg
Are you using "surfacepp" as output? If so, you won't get those removed. If not, please post the content of your .conf file.
Surfacepp and surfacenp both have higher hardware requirements than opengl or openglnb, that's why it runs worse with more deamnding games like Quake.vorob wrote:Okay, this output=surfacenp solved my issue, but fps in quake 1 is horrible, why?
In output=opengl fps is okay.
jonney5 wrote:Looks like there might be an issue with DOSBox ECE 4085 and Descent 2. DOSBox EXE 4085 hangs up when the intro video tries to play. I've tested various versions of DOSBox ECE back through version 4007 and all of them seem to hang on the video playback. Descent 2 is working fine with both DOSBox .74 and the plain DOSBox SVN 4085 versions.
Durandall wrote:Dungeon Keeper seems to lack aspect correction when loading a map with surfacepp.
The loading screen and in-game appear fat.
Yesterplay80 wrote:jonney5 wrote:Looks like there might be an issue with DOSBox ECE 4085 and Descent 2. DOSBox EXE 4085 hangs up when the intro video tries to play. I've tested various versions of DOSBox ECE back through version 4007 and all of them seem to hang on the video playback. Descent 2 is working fine with both DOSBox .74 and the plain DOSBox SVN 4085 versions.
No issue here, at least with the version from GOG. It runs just fine with output=overlay and output=openglnb (didn't try the other options).
Yesterplay80 wrote:That's exactly how it is supposed to be. The intro, loading screen and the game are natively rendered in 320x200, which is a 16:10 widescreen resolution, the menu and the map selection instead is rendered in 640x480 natively, which is a regular 4:3 resolution. Since surfacepp scales the image keeping it's correct aspect ratio, you get a wider (fat, as you called it) image when the widescreen resolutions are used and a tighter image whenever 4:3 is used.
Durandall wrote:Did you try switching to hi-res in-game with alt-r? I think it's alt-r
jonney5 wrote:I finally figured out what my issue was. The ECE version hangs up on the video playback if the PC speaker option is disabled.
Yesterplay80 wrote:Just did that. As I suspected, this just doubles the resolution from 320x200 to 640x400, which is still 16:10.
truemaster wrote:hello i use your ece edition and its good. but how about 3dfx games? i get unable to load dll. im on windows 10
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