Expack3 wrote:Why are there EGA shaders floating around the Internet despite them making truecolor games ugly? Because there's an interest in mimicking the look - even if the games they're used on were never designed around the concept of a limited color palette.
Point is, the so-called 'EGA' palette* is a fixed thing, so it's possible to write a shader which approximates its use in a game. The VGA colormap is a moving target - nobody used the default 256-color VGA palette, unless we're talking "coder colors", and coming up with one that works well throughout an entire game is a completely different thing, not a task for a realtime shader.
FWIW, I'd be very surprised if there was any measurable interest in those EGA shaders. And even more if they were mainly being used on true-color games... VGA games make better source material, and even that needs lots of tweaking. (And this is coming from a person who co-wrote such a shader, once.)
* Actually, the '4-bits-per-pixel IRGB' palette; because it didn't originate with EGA, and EGA itself could do more.
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