Would a 2Mb 256KB x 8 70ns FLASH on Digikey suffice? I'm planning on getting one of those units, and replace the ROM that's in my SC-55 with a better revision as well.
Data sheet: http://ww1.microchip.com/downloads/en/D ... 05022C.pdf
CrossBow777 wrote:Well, I may have finally found a game that the MT-200 can't quite handle. I've played a bunch of old DOS games with this module and not experienced any issues. But last night while playing Dune2...that wasn't the case.
Now I'm still using the module that has the 2.00 FW in it for the time being. So I'm playing Dune2 and the intro sounds correct and plays with no issues. Start the game and a mission and everything seems fine. Then right when the enemy first starts to show up and the music switches tempo I start to notice that the music is missing beats and instruments occasionally. I look at the module and sure enough it has the error "Midi Buffer Overflow" on it. I've seen this happen before when I play Midi type 1 files that are just too much for the thing to handle, but this is the first time I've seen a game cause this issue.
The settings I used were:
Sound Played from - Sound Canvas
Sound Effects from - Sound Canvas
Digital Sounds - SB Pro
So you might give that game a go and see if you get similar results. I could swear I played this game before on the other MT-200 with the 2.01 and didn't experience this issue but maybe I didn't play it enough. I do know that I had been playing Doom_SE and some other games prior and didn't experience any issues with those games. Only when I fired up Dune 2.
CrossBow777 wrote:BTW I have version 1.04 of Dune 2.
cyclone3d wrote:So, with mine not messing up at all, I am guessing it is either an issue with the USB midi interface or an issue with DOSBox.
CrossBow777 wrote:NIce find! And you will have those capabilities for what I assume was much less than SC-55s are going for?
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