K.O.R. Soundfont Project

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K.O.R. Soundfont Project

Postby t9999clint » 2017-12-03 @ 00:03

Do to constant copyright notices on my crappy YouTube channel. https://www.youtube.com/channel/UCnkfCn ... qcHSNVPgbw (shameless plug), I've been trying to learn how to make my own music for background music and intros. So because of this I've decided to dive deeper into the depths of the MIDI world than I've ever had before.

Now to the actual point of this post...

I through some unknown urge I have started up a soundfont project.
The goal is to have the best possible midi sound that can come out of a synthesizer. Size is not of any concern for me, quality is my only goal!
For this project I'm working on making sf2 files bassmidi compatible. Mostly so they will work with Zoltan's excellent program, Falcosoft MidiPlayer. I'm pretty new at this soundfont thing, so I've probably made a number of mistakes. Feel free to let me know what I need to fix.

THE LICENSE
    I've only used samples from places with compatible licenses to to GPL with a exception to allow the music made from this to be sold for $$$.
    What does this mean? Do what you want with this, You can also make your own version of this soundfont, as long as you license it in a similar manner.

THE FORMATS
    I'm releasing these in three formats, SF2 and SFOGG. SF2 is uncompressed and very large, this is basically the "sourcecode" for the thing. SFOGG is a custom format used by FalcoSoft MIDIPlayer. It's WAAAAY smaller for 95% the same quality. The third is the SF3 format that MUSESCORE uses.
    I have grouped these soundfonts into separate packages for a few reasons. 1. To help with the compatibility of synth programs, (most 32bit programs don't like files bigger than 1.9gb). 2. To enable optional, higher end sound samples for certain instruments.
THE K.O.R. GM COMPLETE SOUNDFONT V.3.70
    This is a GM complete and tuned soundfont that I've tried to loosely model after how the Roland SC-VA sounds, but using real instrument samples whenever possible, despite this it's not really GM2 compatible yet, it's most of the way to XG compatible though.
    I've tested it with several MS-DOS and early windows games and they seem to work without issue (Tyrian, Decent, DOOM, WarCraft, Duke Nukem 3D, FF7, etc...).
    This is a all in one pack that will work fine for just about everything that's following the GM or XG standard. The complete pack is tuned to be the most GM compatible and has lost some of it's realistic edge because of this. Also my soundfont editing software (Polyphone) crashes if I try to make it any bigger than this.

    **For the time being, I have removed all previous add-on packs, I've integrated all of them into the main soundfont. The next release will probably have me split some of this up to the various GM, XG, GS standards as I'd like to get the main file down to 1.5gb if possible**
SOURCE LINKS
VIDEO DEMO OF SOUNDFONT IN ACTION
SOUNDCLOUD LINK WITH SAMPLE MUSIC

DOWNLOAD LINKS

Complete*older versions*
https://downloads.kor.ninja/Music/korfontproject/
Last edited by t9999clint on 2018-11-04 @ 18:23, edited 22 times in total.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2017-12-03 @ 00:04

CHANGELOG
Code: Select all
--Mon Dec 4th 2017--
Added Orchestral Soundfont beta version 0.5.
Based off of Virtual Playing Orchestra
No changes to other Soundfonts

--Tuesday Dec 12th 2017--
Ran into stuttering issue with MidiPlayer with SFOGG files.
Recompressed all sfogg files to FalcoSoft's recommended oggenc settings.

--Sat Feb 24th 2018--
Added Complete Soundfont and Keys Soundfont
Updated Guitars soundfont to 1.1, added missing instruments and tuned everything a little closer to GM Standard
Updated Orchestra to 1.0, added missing instruments and tuned everything to be closer to GM standard
Created Keys soundfont using Musyng and Freepats, this is only version 0.5 as it's mostly useless atm
Created Complete soundfont by combining all other soundfonts, removing a few of the larger samples, added MuseScore and Musyng for missing instruments and found effects. I then spent a few weeks tweaking filter, reverb, and delay timings on all major instruments. It's now ready for a V1.0 release.

--Wednesday Mar 14th 2018--
All changes were to the Complete soundfont. It is now version 1.2
Tweaked Velocity settings on all the Brass and Woodwind instruments. They now sound far more realistic.
Changed the synth settings for several instruments to more tightly conform to GM standards.
Tweaked the pitch of a few of the sound effects to match GM Standard.
Added more voices to the Chorus to make it sound less fake.
Temporarily replaced Baritone Sax instrument with a more simple one to keep size below 2gb. I will re-add this instrument into the Orchestrated font.

--Friday Mar 16th 2018--
Completely redid the Orchestrated soundfont, based it off of the complete pack 1.2 update that I finished earlier. Tweaked the filter settings for the brass instruments. Added new samples for the wind and string sections. Replaced Clarinet preset with MSClarinet from the MuseScore Forum (Thanks ChurchOrganist).
If your synth can handle it, I suggest you use the orchestra soundfont in combination with the complete one in order to get the full concert effect

--Wednesday April 11th 2018--
Changed a number of instruments in the Complete soundfont pack, bringing it to version 2.0
Resampled the String Ensemble, Slow Strings Ensemble, Brass Section, Ahh Choir, Ohh Choir and Orchestra Hit Presets. This has allowed for the font to be formated much simpler. The Choir patches actually sound much better now, the others... not so much.
Used a ton of code and Synth samples from the MuseScore-General Soundfont project.
I've removed the old "synth" presets. Trying to make real instruments sound like a synth is a neat idea, but it just sounded too weird in some games. These "synth" instruments are still available in the other packs.

--Tuesday June 26th 2018--
Cleaned out some code to make it more readable, (sort of).
Changed all stereo samples to mono, except for percussion, organs, and sectionals.
Fixed the velocity settings on most of the woodwind, brass and string instruments. This involved reprogramming a lot of these instruments to cross-fade between certain samples.
Added dynamic filtering and reverb to several of the above mentioned instruments.
Added more samples to Bassoon, Trombone, Clarinet, Flute, and probably a few others that I can't remember...
Merged the better sounding synth guitars from the guitar pack over.
Corrected pitch for some guitar samples.
Balanced Reverb on all instruments to have a similar "soundstage" to each other.
Changed the synths to sound more "Natural". Used different effects and samples to make them sound like they were being played out of speakers next to the other instruments on the "soundstage".
Changed around the lead vocal preset to clean it up.

--Friday June 29th--
just a minor change this time to squash some bugs... Hence the 3.1 version update instead of something more major.
Changed velocity settings for new Violin instrument. Mixed in samples from slow violin.
Changed velocity settings for distorted and overdriven guitars. Mixed in samples from UberGuitar instrument.
I did a bunch more cleaning up with the sample names. Also found a bunch of duplicate guitar samples that I was able to remove. One tiny step further towards my 1.5gb goal...
Went through most of the guitar and string instrument samples and some work to try and keep things more in tune. Some samples for the violin are too sloppy for my liking so I'm probably gonna have to find a replacement for these.
I may have overdone some of the distortion effects on the distortion and Overdriven guitar, sounds good with my tests so far, but let me know if anyone wants me to bring these down a notch.

--Monday August 6th, 2018--
KOR Soundfont Complete: 3.11 - Windows for Workgroups ;)
Mostly just a bug fix update. I replaced a few sound effects, also replaced the harp and the piano with higher quality ones.
Updated the velocity settings for several string and brass instruments. Trombone now finally is behaving and sounding realistic again.
Fixed the volume for several instruments.
For some reason the sf3 conversion programs don't like my soundfont anymore. I tried for the better part of a day to figure out why and couldn't get it to work. So I'm just gonna drop that format for this release.
I've also decided to use a smaller bitrate for my sfogg format release. It doesn't seem to make a difference to my ears and I'm pretty picky with this stuff.

--Friday September 14th, 2018--
Version 3.51 is out for the complete pack.
I redid the distorted and overdrive guitar settings. Guitar solos should sound far more realistic with pitchbends and other effects.
I also fixed some of the velocity settings for a few instruments. Mostly the violin and fiddle.
Cleaned up redundant samples and dropped the overall size by about 250mb
Last edited by t9999clint on 2018-9-15 @ 02:18, edited 8 times in total.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2017-12-12 @ 14:07

Recompressed and re-uploaded all sfogg files, now they should work smoother with MidiPlayer. Nothing else was changed so I'm leaving the version number the same.
Thanks to FalcoSoft for pointing out the solution for this.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-2-25 @ 03:32

Just did the biggest update to this Soundfont project yet. I'd say it's basically 100% feature complete at this point.

From here I want to do a complete rework of this font to try and get the size down a bit. To accomplish this going to redo the guitar and orchestra sections from scratch, the SFZ to SF2 conversion process is far to messy and sometimes makes strange sounding results.

Currently the Complete soundfont is the latest, mostly bug free version. The Orchestra, Keys, and Guitar soundfonts are all currently using old code with known issues. First thing I will be doing is updating these separate soundfonts to match the main one.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-3-14 @ 10:12

Instead of what I said I'd do in the last update I spent the last few weeks tweaking the Complete soundfont instead. Thanks to the guys over at MuseScore for their input on what I need to fix. I have a bunch planned out for the next major release of the KOR complete soundfont, but I need to fix the other ones first.

I still need to find better Saxiphone, whistle (human) and Drum samples...
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-3-16 @ 19:12

Finally updated the Orchestra soundfont pack. It now has all the configurations that I added to the complete pack. I also readded the messy baritone sax preset and a few extras for violin and clarinet, the last two were largely based off of the VSCO2 samples. http://vis.versilstudios.net/vsco-community.html
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-4-11 @ 09:05

Changed a WHACKLOAD of stuff in the Complete soundfont pack. Mostly in a failed attempt to get it working more reliably in MuseScore. I've made it use about half the voices on average than it used to, so at least I made some progress.
Looks like the Grand Piano instrument needs to be trimmed down as well that'll be next on my list.
I'm slowly replacing the instruments in the orchestrated pack with the VSCO samples, but I haven't made enough progress to release a update for that yet.
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-6-18 @ 04:50

Almost done Version 3 for the complete soundfont.
I'm going to be restructuring the whole project to make it easier to use.
Check out my sound cloud for some samples... https://soundcloud.com/clint-theriault
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Re: K.O.R. Soundfont Pack

Postby t9999clint » 2018-6-27 @ 06:32

Version 3 is out.
I fixed all the bugs I could find, I also added all the features I had on my list.
It also sounds much better than any of the other versions or add-on packs I've worked on so far.

I've basically merged all the soundfonts together into one 2gb file now. This is truly a all in one, turnkey solution now.

I'm glad I've mostly finished this project as I go back to work soon. I've been doing this while being unemployed sitting in my mom's basement looking for work. This is pretty close to a years worth of work now, even though I only released it publicly about 6 months ago, I think it's turned out far better than I ever imagined it to be.

Please let me know if there's any features or instruments you'd like me to add. Other than full XG/GS support, I can't think of anything else to add to this so any suggestions would be appreciated.
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K.O.R. Soundfont Pack - 3.11 WFW

Postby t9999clint » 2018-8-06 @ 17:29

Version 3.11 (WFW) is out!
Mostly just a bug fix update. I replaced a few sound effects, also replaced the harp and the piano with higher quality ones.

I have found another guy working on a similar project to mine that's willing to help find samples and configure them for full SC88 compatibility. I have a few ideas for this and that is what the next few updates will be about.

I feel I've reached the limit of what polyphone can do for soundfont editing so I might be switching to another method... maybe even a github??

The next few updates will consist of the following...
1. SC-88 and XG patchsets to give better compatibility with those standards. This work will mostly be done by the Strix Soundfont team. https://sites.google.com/site/strixsoundfont/
2. A new POWERMETAL patchset. This will be VERY far off spec for GM compatibility, but it will basically add tons of distortion and over amplification to several guitar and synth instruments. Great for DOOM
3. A expanded vocal patchset. I've been experimenting with some opensource vocal synthesizers lately, and have come up with some interesting results. This should in theory make for some much more realistic sounding vocal samples.
4. A low spec, simplified version of the main soundfont. Just basic GM compatibility, most instruments will have only one velocity layer and fewer samples for instrument range. The goal of this one is to get the soundfont down to something a Pentium 3 could use in Win98se. My guess would be somewhere around 500mb in size. I might just cheat and tweak the musescore soundfont for this.
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Re: K.O.R. Soundfont Project

Postby t9999clint » 2018-9-15 @ 02:16

Version 3.51 is out for the complete pack.
I redid the distorted and overdrive guitar settings. Guitar solos should sound far more realistic with pitchbends and other effects.
I also fixed some of the velocity settings for a few instruments. Mostly the violin and fiddle.
Cleaned up redundant samples and dropped the overall size by about 250mb

Future update plans remain unchanged from before.
1. SC-88 and XG patchsets based off of Strix Soundfont Ultimate. https://sites.google.com/site/strixsoundfont/
2. A POWERMETAL patchset. Current version sounds way to harsh at the moment and is basically unusable... (might upload anyway)
3. A expanded vocal patchset. This apparently will require MUCH more work than I was expecting initially.
4. A low spec, simplified version of the main soundfont. Based mostly off the musescore soundfont. Probably just gonna replace the guitar, synth and vocal stuff. Most of the rest is fairly similar to my soundfont already.
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Re: K.O.R. Soundfont Project

Postby t9999clint » 2018-11-04 @ 18:31

I finished version 3.70, which is mostly a bugfix release from the previous version. Improved the velocity and attenuation settings for more guitar and brass stuff.

This will be the last update for a while.
I've found enough stuff that I'd like to change that it will require a complete rewirte, this and the fact that I have a very busy work schedule now means that this project will be put on hold until I can get something worthwhile done.

Also I am still waiting for the new version of polyphone to come out before I start working on including bigger samples.
If you need something fixed with this soundfont or need help with something feel free to contact me at t9999clint@gmail.com, I won't be checking these forums as often as I normally do anymore.
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