Zup wrote:in some FPS games I can get dizzy. Usually it takes me two or three hours of straight gameplay in some games to get dizzy (but I never got dizzy in other games). I've finished other build games (Duke Nukem 3D and Shadow Warrior, both played in plain DOS or using windows ports) and never felt dizzy... but in Redneck Rampage I can only play an entire level before having to shut down the computer.
Has anyone felt the same?
What you describe is a pretty standard phenomenon of 'motion sickness' that affects a certain percentage of the population. I have a couple of friends who have this, and also cannot play FPS games for too long without taking breaks. There may be something particular in the level design or the color palette of Redneck Rampage that triggers it faster for you, or it could be DOSBox vs pure DOS (due to different filters, resolution, FPS). Generally I've found that older low-resolution games are more likely to trigger motion sickness, which also can explain why you suffered from it less when playing the Windows ports.
You can try playing Duke3D in DOSBox to see if it's the game or the settings that causes your dizziness.
Zup wrote:I can get dizzy when travelling by car or bus (funnily never when I'm driving, and I drive A LOT)
I think this has a slightly different underlying cause - when you are the one driving, you know exactly when you turn and how much, since you're the one controlling the vehicle. Therefore, your body can expect it and compensate a bit. When someone else is driving for you, you cannot anticipate these things, so they hit you harder. It's like the problem with riding roller-coasters in darkness - people get more whiplashes and sore backs in them.
BeginnerGuy wrote:Redneck Rampage can be a little annoying, it took me a long time to figure out I had to hit that hillbilly with the crowbar at the end of the very first level. I remember restarting that whole level repeatedly thinking I must have missed something, and would shoot the guy at the end when I got frustrated.
More than just a little. Even before this horrendous example you brought - the levels are just so darn long, and go on and on and on.
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