First post, by roshiahito
Hi. Since dgvoodoo2 is closed source, I am curious how it is permitted to use and share.
1) Can I re-package dgvoodoo2 (lets say, putting only ddraw and d3dimm dlls into a zip archive) and host it on another web service, but without letting people directly download it, and instead fetching it from that web-service using non-commercially and publicly distributed script that does stuff to make a game run on Linux? That's most likely not allowed, but if I can do that, do I need to put any copyright notices in that installer?
2) If I can't do what is described above, can I instead fetch dgvoodoo from the official website with the before mentioned script and use that archive to add DX11 support for the game? Again, if that's permitted, do I need to put any copyright notices in the description of the script that does this?