auron wrote:i get that older games that can't set up sound card ressources themselves look for SET BLASTER,
but wouldn't it be redundant for games that have setup progams?
Yes, I think so. These games were likely made in the early Sound Blaster-only times (incl. Adlib/CMS), before more advanced models like GUS, Soundscape or PAS showed up, so they had no setup program yet.
In addition, the blaster variable is also helpful to avoid auto-detection issues if the game (only) supports Sound Blaster (as AllTinker said).
In Windows or OS/2, for example, a game's auto-detection mechanism can go wrong sometimes.
As far as I know, some games used both, a setup program and the blaster variable.
If Sound Blaster was selected, the setup program would show recommended settings according to the SET BLASTER variable (see AllTinker's post, too)
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