Reply 20 of 42, by ZakMcKracken
- Rank
- Newbie
wrote:1. Yes I already tried your CVS build. It works just fine using renderer=direct3d
2. Yes, I have latest Catalyst 5.6 - OpenGL renderer doesn't work yet (DOSBox 0.63)
Strangely enough I did the same and have the same drivers , and guess what :
no errors here 😁
I think I had a porked 0.63 build , and i have to admit that the direct3d output is on paar with overlay output with my settings (and i finally have the looks from then , hate scalers 🤣 )
openglnb and direct3d are so far nearly equally good, (other than the fact i cant load custom smartshaders in direct3d!!!), having said that , how hard is it to implement a module to accept a shader written for ati smartshader tool ? Essentially the smartshader fx are operating on the backbuffer. Because that opengl ones did the very same thing, and resluts very VERY nice (HDRrish for playing games is way cool) !
Seems I have to learn some direcd3d shader stuff in the meantime 😉
(jsut peeked into the .fx filez) 😁