First post, by C0deHunter
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Hello all,
Most Delphine games (Operation Stealth, Cruise for a Corpse, etc.), Bitmap Brothers (Magic Pockets, SpeedBall2) , and others that use MT-32 (or LAPC-1) simply either do not produce a sound, or do not run at all.
I make sure that I put the SC-55 MKII in MT-32 mode, but still no chance.
Worst is Monkey I and 2, as they produce weird sounds. (and I use the correct DOS command prompts to launch them, ie: Monkey v r, Monkey2 v r)
I have followed Phil's Computer Lab in order to install AWE64 drivers under DOS (7.1, I am using Win98SE) and most games the use Sound Canvas (Doom, Hexen. etc.) work flawlessly, so I know it is not the drivers.
One thing I noticed that older games tend to choose IRQ7 as default (and I have IRQ5 set at default). Could this be the culprit?
My System specs
PIII-800E
Abit BH-6
768MB SD-RAM PC100
UPDATE************
I can confirm that it does *the exact same thing*, with my other system, which has a AWE64 Value in it:
Specs:
Dell Dimension XPS T750r
PIII-750MHz
PIII-800E | Abit BH-6 | GeForce FX 5200 | 64MB SD-RAM PC100 | AWE64 Gold | Sound Canvas 55 MKII | SoftMPU | 16GBGB Transcend CF as C:\ and 64GB Transcend CF D:\ (Games) | OS: MS-DOS 7.1-Win98SE-WinME-Win2K Pro (multi-OS menu Using System Commander 2K)