Reply 700 of 1111, by ZellSF
More adventures in doing pointless stuff, nGlide works:
I had an issue playing Outlaws under nGlide (ingame menus weren't rendering correctly), but the game itself rendered properly.
More adventures in doing pointless stuff, nGlide works:
I had an issue playing Outlaws under nGlide (ingame menus weren't rendering correctly), but the game itself rendered properly.
Hey, I just thought about something. The original release of Fable has an issue where the UI shrinks the higher your resolution is, as they're being rendered at their native res. Would it be possible to select a smaller resolution in game, and then use DGVoodoo to upscale the final image, leaving the UI at the same size?
Alternatively, there are some other DX9 titles that only go up to 1080p, such as Metal Gear Rising (though there's a hack available for it) and Gurumin. I'd test these games at 4K if I had a 4K monitor, but unfortunately I don't.
Wizardry: Llylgamyn Saga
works in WinVista 32-bit
doesn't work for me in Win7 64-bit and Win8.1 64-bit
Wizardry: New Age of Llylgamyn
works everywhere
Alternativa (Adventure) , Shader 2,0 working with WIP 53, Force Resolution. also working Tested on Win7/64
Act of War - Direct Action
Seems to work (with resolution forcing). Problematic window handling forced window mode for me though.
Fable - The Lost Chapters
Crashes in fullscreen, window can't get focus if "Disable Alt-Enter to toggle screen state" is on. Performance isn't ideal. Rendering otherwise seems OK. Resolution forcing works:
If you can tolerate some issues:
Gurumin
Seems to work. Resolution forcing too.
wrote:Hey, I just thought about something. The original release of Fable has an issue where the UI shrinks the higher your resolution is, as they're being rendered at their native res. Would it be possible to select a smaller resolution in game, and then use DGVoodoo to upscale the final image, leaving the UI at the same size?
Yes, that is what many of us are doing.
wrote:Alternatively, there are some other DX9 titles that only go up to 1080p, such as Metal Gear Rising (though there's a hack available for it) and Gurumin. I'd test these games at 4K if I had a 4K monitor, but unfortunately I don't.
Metal Gear Rising is too new for it to be likely to be shader model 2.0 or less, dgVoodoo doesn't support all Direct3D9 titles, only the ones requiring shader model 2.0 or earlier.
Really strange bug with Still Life 2 GOG version, which advertises as a PS/VS 2.0 game in its manual. The game won't progress past the intro videos without AA enabled in-game; when run with AA enabled, the character shadows are missing when in-game.
Debug logs for when not using and using AA are attached.
Wizardry: Llylgamyn Saga
works in WinVista 32-bit
works for me in Win7 64-bit and Win8.1 64-bit with music disabled
Hey Zell, I appreciate you testing those games out, I appreciate it! However Gurumin looks like it has a soft picture (especially compared to Fable), as if it's being upscaled. Can you confirm that it's the case, perhaps disable anti-aliasing of all kinds?
Sega rally revo dx9 shader 2 game
Doesn't launched with dgvoodoo 2.
'Failed to create a d3d device, make sure you've got d3d compatible drivers installed".
For that works, I must use this line "DefaultEnumeratedResolutions = none" and turn off antialiasing in game option and use 60hz option.
With 85hz or 120hz, the game doesn't launch. With "DefaultEnumeratedResolutions = all" same thing.
When the game is launched, menus are broken and game are broken.
wrote:Hey Zell, I appreciate you testing those games out, I appreciate it! However Gurumin looks like it has a soft picture (especially compared to Fable), as if it's being upscaled. Can you confirm that it's the case, perhaps disable anti-aliasing of all kinds?
That screenshot was from the game running at 1280x720 with dgVoodoo forcing resolution, if resolution forcing wasn't working it would look like this:
That's 1280x720, upscaled by dgVoodoo2.
Low-resolution models and textures do not really benefit massively from high-resolution support, but rendering in a higher resolution is just often preferable to dealing with scaling problems.
Alrighty, thanks for the clarification. I think it's just Japanese/anime looking games in general (like Valkyria 1, Neptunia) that suffer from soft image quality.
Side question: how do you guys know what shader model any given game uses? I know to find out what API they're using you can use rivatuner statistics server and it will tell you, and some games like Cryostasis give you the option of which shader model to use.
No reliable way to tell afaik. Though shader model 3.0 support was added in DirectX 9.0c so if the game doesn't require that it's likely shader model 2.0 or earlier.
Spaceforce Captains (demo)
Will only load d3d9 from SysWOW64 unless exe is edited and then:
Another game with some weird issues above 1080p; Earth Defense Force Insect Armageddon has an issue where the sky will be black, among other issues, when played above 1080p. This is a Shader Model 3 game, according to the minimum requirements, which DGvoodoo doesn't currently support.
Stronghold 2 (demo)
dgVoodoo:(regardless of shader version set in game config):
Native:
wrote:Alrighty, thanks for the clarification. I think it's just Japanese/anime looking games in general (like Valkyria 1, Neptunia) that suffer from soft image quality.
Side question: how do you guys know what shader model any given game uses? I know to find out what API they're using you can use rivatuner statistics server and it will tell you, and some games like Cryostasis give you the option of which shader model to use.
One way to check is to use the system requirements the game advertised upon release. MobyGames thankfully has archived those and allows for easy filtering.
Here's a filter for SM2 games:
https://www.mobygames.com/attribute/sheet/attributeId,19/
wrote:Spaceforce Captains (demo)
Will only load d3d9 from SysWOW64 unless exe is edited and then:
How do you edit the exe? It only loads d3dx9_31.dll and d3dx9_32.dll. This game seems to be easily debuggable, so it'd be cool to run it through dgVoodoo.
wrote:wrote:Spaceforce Captains (demo)
Will only load d3d9 from SysWOW64 unless exe is edited and then:How do you edit the exe? It only loads d3dx9_31.dll and d3dx9_32.dll. This game seems to be easily debuggable, so it'd be cool to run it through dgVoodoo.
Well the way I do it (which probably isn't the right one) is open the exe in a hex editor and find this:
Replace "d.3.d.9" with "v.3.d.9" and rename dgVoodoo d3d9.dll to v3d9.dll and put it in C:\Windows\SysWOW64
Wizardry: Llylgamyn Saga
works in:
WinVista 32-bit
WinVista 64-bit
works only with disabled music in:
Win10 32-bit
Win8.1 64-bit
Win7 64-bit
You can disable music either in game's menu or by removing LLYLMIDI.DAT file.
Game crashes just after selecting 3D display mode (hardware/software) if you have the music.
Oh, so it's not ansi but unicode… that's why I didn't find that... 😊 Thanks Zell, fortunately I don't have to debug it, some other fix have already cured it.
Anno 1701
3D renders OK, as seen here:
However some 2D objects are obviously missing, here's native:
Might have to launch the game without dgVoodoo to turn all graphic settings to minimum to get the game to run.
Fairy Bloom Freesia
Doesn't render characters:
Majesty 2 (demo)
Doesn't render game world properly. Game specifically says shader model 2.0 is minimum version: