First post, by UCyborg
I'm curious, since Windows 10 introduced built-in settings for setting preference for either integrated graphics processor or discrete graphics processor on per-app basis, is this any different in practice than equivalent settings in bundled applications that come with graphics drivers, eg. NVIDIA Control Panel, particularly when it comes to games using Direct3D 8 or older for rendering? Can these games be rendered on a discrete GPU without using a wrapper such as dgVoodoo?
My guess would be that it makes no difference due to how these technologies (NVIDIA Optimus, AMD Switchable Graphics) are implemented under the hood, but since I didn't find anything on the matter, I thought I'd ask here if anyone has the experience with such setup and whether these options now being available in Windows can allow games using Direct3D 8 and older to run on discrete GPU without wrappers.
And in either case, i'd like to know whether these limitations are due to the way graphics drivers are implemented or does it have to do with Windows' graphics stack/kernel/whatever.
A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.