Reply 20 of 22, by wd
wd
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It's on the private board, reposting it here:
include "vga.h" in render_scalers.cpp, and change to the line
#define PMAKE(_VAL) Scaler_PaletteLut.b32[_VAL & vga.dac.pel_mask]
in render_templates.h
As stated above, it is NOT advisable to really use it as is.