Reply 3880 of 3949, by ZellSF
wrote:
That's useless for non-60 FPS titles though, like The Reap (probably 35 FPS), Wipeout 2097 (maybe 25 FPS?) and the one VirtuaIceMan mentioned.
wrote:
That's useless for non-60 FPS titles though, like The Reap (probably 35 FPS), Wipeout 2097 (maybe 25 FPS?) and the one VirtuaIceMan mentioned.
Yes, but it's always a ceiling to avoid "over9000 FPS" glitches :p
Tested with Mageslayer & Take no prisoners & Requiem Aveaning Angel & thief 1 & nosferaty = wow wow wow works excellent.
oh browsed this thread quickly and found you talked about npatches (ATI truform on direct3d) oh yeas please =)
P.S.
also i want to know, how i can find out its support truform or not by searching hex or text strings in bnary anyone know? for opengl its "ATI_pn_triangles" and "ATIX_pn_triangles" for directx? sorry for offtopic.
wrote:I've got a problem with 2.51 with Blood 2. […]
I've got a problem with 2.51 with Blood 2.
My windows mouse pointer is flickering into the game for some ms frequently.
It didnt happen with v2.50.
Maybe it has something to do with the new "capture mouse" option? It doesnt make a difference if checkmarked or not. The problem is only solvable by using 2.5
Here my settings:
http://abload.de/img/dgvoodoo2_5___1mfb55.png
http://abload.de/img/dgvoodoo2_5___2trz8b.png
Was this thing ever resolved?
Yager
Space Combat game. Crosshair looks like a black sprite (supposed too look green only)
Terminator 3: War of the Machines
Screen goes completely grey when entering rendered scenes.
.
OS: Win 10 64x, dgVoodoo v2.55.4.1, Game: BubbleBobble (works with DirectX)
Problem: black squares instead of animated sprites (see pic.).
Just in case I attach the files of the game itself
Hello there. I registered here just to report the problem.
I'm using the latest version of dgVoodoo, v.2.55.4.1, and for some reason it forces dgVoodoo watermark on top of the game, no matter what settings are. Enabling or disabling it in .exe seems to change it in config file as well, but it just ignores this setting.
Thanks in advance.
edit: Actually, all other settings are ignored as well. I've read that it can happen because of use of compatibility mode, which I never even attempted to use neither on the game nor on the launcher.
Remove the old dgvoodoo config file in that dir and recreate it.
Aliens vs Predator 2 crashes and hangs a lot since update to WIP58.
Have you compared and made sure you're running identical settings?
Also if you're posting about the WIP, why not post in the WIP thread?
Weird, I seem to have stumbled across a combination that (for me) gives me perfectly smooth and not jam-sticky-slow or too-fast-for-anyone gameplay in Kellogg's G-r-rand Prix (aka Monaco Grand Prix Racing Simulation 2). The Kellogg's game only comes with the Direct3D version (the 3Dfx version behaves slightly better), and would either be too slow or too fast, depending on driver settings.
In the end, this worked for me:
Nvidia drivers: Monitor Tech: G-SYNC (yeah I have that! Using Fixed refresh rate = too slow), Preferred refresh rate: Highest available, Vertical sync: On (using Fast = too fast). dgVoodoo2 I don't have anything specific set. It seems to run fine like this!
My PC spec: Win10 64bit, i7-4970K (not overclocked), KFA2 GeForce RTX 2070 SUPER, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor
Hello, anyone got Avatar working with the v3d9.dll trick ? I can t have the d3d9.dll in the game folder so i must go that way, but funny when hexediting some files nothing happens.
any ideas ?
RJ
wrote:Hello, anyone got Avatar working with the v3d9.dll trick ? I can t have the d3d9.dll in the game folder so i must go that way, but funny when hexediting some files nothing happens.
any ideas ?
RJ
Are you using the right HEX conversion?
I would say so. Any other game ive edited that way worked. I edited dunia.dll and systemdetection.dll, when monitoring gamestart v3d9.dll will be called (at least its in the list of called dlls) but then afterwards it falls back to d3d9.dll . I apologize this should be probably under "WIP" because its DX9.
Can anyone help with the dreaded "double mouse cursor" problem? I know this is common in Star Wars Racer, but I am trying to run a couple of much more obscure games, namely Bicycle Casino and Hoyle Casino Empire (I know, I'm a gambling addict). I get two mouse cursors unless I run in windowed mode (which is too small for my taste - can't figure out how to stretch it to the full 768 height on my screen) or fullscreen 16:9 (which makes everything look too wide since both games are natively 4:3). Are there any particular settings in the cpl.exe that I should try?
wrote:Yeah, I know about GTA3. I have that installed for a long time and tested it frequently. Me too experienced heavy frame spikes ( […]
wrote:Hi , i have been testing GTA 3 with the gta 3 enhanced edition, a.k.a "Makes GTA3 look like ps2 version in HD" and i think GTA3 […]
Hi , i have been testing GTA 3 with the gta 3 enhanced edition, a.k.a "Makes GTA3 look like ps2 version in HD" and i think GTA3 disslike modern OS
So i did try to fix the problems with running dgvoodoo but..i know from the past that gta 3 was a bit of a mixed bag to run on the PC,
However later now at the present, when i tried to combine dgvoodoo with GTA3 and enhanced edition, i'v notice 3 thingsNvidia , gives the worse experience, a lot of hiccups and very often frame spikes
AMD, gives the most okey experience, more micro stutter, but its almost perfect, but it also suffers from spikes sometimes
Intel HD, 1920x1080 , because vga... actually gives the best experience .Now i have uploaded a frame time recording here of an somewhat realistic experience. so i did it with my AMD witch gives the most accurate behavior with or without dgvoodoo
https://1drv.ms/u/s!Agj8jUvjAJjzm1t-54cYJrIS4QVh
Also check your PM , i'v done something that should give the installation a lot easier, so you could test it
Yeah, I know about GTA3. I have that installed for a long time and tested it frequently.
Me too experienced heavy frame spikes (lagging) on nVidia but worked fine on AMD according to my memory. Exactly this was the situation for Duke Nukem Manhattan Project too.
It's weird because I couldn't explain (Duke) and still can't but since then
- I modified a certain thing in 2.55 that fixed Duke lagging on nVidia, it's smooth now
- I updated my nVidia driver
I don't know which one (or both together) but GTA3 is also super smooth for me now. Didn't check that recently on AMD but just did again on nVidia and Intel and it's working fine.wrote:1) What are the differences between "scaling mode centered" and "scaling mode, centered keep aspect ratio"?
For each resolution selcted (640x480,2560x1440 or above my native resolution or other (my display is 2560x1440)), with "centered", aspect ratio stay 4/3.
With "centered keep aspect ratio", aspect ratio stay 4/3 if I select 4/3 resolution under my native resolution but if I select 16/9 resolution, aspect ratio become 16/9. If I select resolution above my native resolution, it's zoomed.Ummm... errr... 😊 'Centered, keep aspect ratio' is an unfortunate name for centered appearance where the scaling is done by dgVoodoo itself. Plain 'centered' is also for centered appearance but scaling is up to the graphics driver.
Of course keeping aspect ratio makes no sense here because it's always kept. It's only for distinguishing between the two.
For the same reason, if you choose larger resolution than your desktop resolution then you'll only see the middle part of the output image because it's centered on (and clipped to) a smaller area.
Just wondering where did you copied you the dg files for Duke Nukem Manhatten Project? For me the game never take the DG files.
Just saw Microsoft released the DirectX Engineering Specs.
https://github.com/Microsoft/DirectX-Specs
Unless they recently changed it or limited by dgvoodoo somehow, RTSS lets you arbitrarily set the frame rate limit to whatever desired.
Been playing Enclave recently. It appears that the torch lighting is fixed, but some textures turn black when the torch is in certain positions. (Most noticeable in the sewers in the first level). Not sure if this is related to dgVoodoo or something else.
Also Windows seems to think dgVoodoo is a trojan again with the latest version.
Edit: Found some footage of the original Xbox version and it appears to have a similar issue with the black textures. I figure it is the game then if a console is also showing the same issue.
Edit 2: I've submitted the file to the windows defender team to hopefully get Windows to stop recognizing the file as a false positive.
Edit 3: Just heard back from Microsoft. In the next definition update they will stop flagging dgVoodoo as a trojan.