BinaryDemon wrote:I'm not an audiophile at all, and only have a basic understanding of the terminology being used here but I'm confused with your obsession with 16bits. Like I see the spreadsheet contains a lot of 16bit 11hz mono games - for example wouldnt 8bit 22hz stereo be a preferable experience?
YES -- but that doesn't mean that 16-bit audio isn't noticeably better than 8-bit audio. A lot of people have poor genetics or have aged to the point where their sense of hearing isn't high fidelity enough to distinguish between them. There are, however, many people that can distinguish and highly prefer 16-bit audio because of how much clearer it sounds. The difference is pretty stark to me. I'll be the first to admit that anything beyond 16-bit is pretty silly, though. Except for mixing/mastering purposes, 24-bit audio is ludicrous.
It's very similar to any discussion in finance about compound interest formulae. The interest rate parameter is the most important factor to consider, but the number of compounding periods per year also matters. It's just that the law of diminishing returns kicks in far earlier with the number of compounding periods than the interest rate.
The reason for the obsession over 16-bit audio in the context of 1990s DOS games is that it was an awkward transitional period in a lot of ways. The Gravis UltraSound cards were *clearly* the best sound cards(at least for sampled audio), but due to various market reasons they weren't remotely as well supported as the Sound Blaster [compatible] cards. So if you really want to experience the best of the era, you have to cobble together a combination of cards to use with this or that game. To make matters worse, the authentic Creative Labs Sound Blaster 16 cards were fractured into a ridiculous number of models with various pros and cons, making it even more difficult to get this stuff right.
After putting in the effort to build up a proper collection of the best hardware of the era, it makes sense to figure out which games best supported 16-bit audio so as to get return on investment. =)