386SX wrote:Hi, just built this pc Pentium 100 and 98mb 72pin on Win98 and I have no words it is running Half life with 3dfx miniGl and the Voodoo1 with the S3 Virge 2Mb quiet well almost 15-25fps 640p all effects.. I would like to try a 486 100mhz but i dont have the mobo.
feipoa wrote:Not particularly - that player seems overly naughty. At any rate, I have completed what I set out to accomplish - Half-life, is almost playable with an Am5x86-160 using a Geforce2 MX400 if you can accept ~15 fps at 1280x960. The game felt marginally faster with the GF2 MX400 on a Am5x86-160 compared to a Voodoo3 on a Cyrix 5x86-133. If HF scales at all like Quake II, the POD-100 should yield another 2-3 fps.
really have to doubt the numbers stated in this thread, valve's p133 minimum spec is a joke. to illustrate i dug out 2 videos of the game running on a 200mmx:
https://www.youtube.com/watch?v=CGZZkQ7NS6U
https://youtu.be/JE5mfNUmJEw?t=10m
as can be seen from the fps counter in the 2nd video, it can reach 30-60fps looking at a wall in an empty corridor but the framerate tanks hard in any even remotely complex area or any fight, where it will average in the teens and dip to single digits at worst (6fps in the lift crash scene in second video). and a p200mmx is substantially faster than a 160mhz 5x86, plus the game is probably leveraging the mmx instructions to speed up a few things. also, later in the game there are bigger areas with more scripting going than what is seen here, so judging the framerate even before even getting the HEV suit is a bad call.
i think the half-life: uplink demo is a good way to get a quick idea of the game's actual performance, that container area outside really destroys slow cpus.
edit: didn't think of this first, but maybe hw t&l is being used on a geforce when running under opengl? i could see this reducing cpu load compared to a voodoo, but still find it hard to imagine a 486 class cpu pulling off a 15fps average in this game.