VOGONS


First post, by Great Hierophant

User metadata
Rank l33t
Rank
l33t

My IBM EGA card, fully upgraded to 256KB, has an issue with Commander Keen's later graphics engine. The issue is randomly wrong-colored pixels appearing in the main game. These pixels can be "corrected" in many places by scrolling the so that they are no longer visible on the screen and then returning. However, often new randomly colored, wrong pixels will appear. Sometimes there are a lot of pixels, sometimes only a few.

This issue does not occur in other EGA games I have tried with this card, including games like Secret Agent and Commander Keen 1-3 which also use EGA panning registers for smooth scrolling. I have an Everex EV-657 EGA card which works flawlessly with Keen 4-6. I have tried the IBM card on a PC/XT and a 486DX2/66 and both systems exhibit the same behavior. I have also tested the IBM card with the official diagnostics diskette and a third party application, CheckIt. Both programs report no memory errors or other errors. I have also tried all the options I am aware of that may affect the video rendering : /nopan, Fix Jerky Scrolling and SVGA Compatibility fix. I have also tried the patch here : Keen 4-5-6 choppy scrolling on EGA card. Nothing has been successful.

I have taken some screenshots with my Datapath E1s to demonstrate the issue. The first image shows the level in Keen 4 on the IBM EGA card as you enter the level :

Keen 1.PNG
Filename
Keen 1.PNG
File size
48.99 KiB
Views
1245 views
File license
Fair use/fair dealing exception

The second image shows the same area after you enter and exit the stone building :

Keen 2.PNG
Filename
Keen 2.PNG
File size
46.59 KiB
Views
1245 views
File license
Fair use/fair dealing exception

I may do a cross-post on the VCF forum

Finally, the third image shows what the Everex EGA card will display :

Keen 3.PNG
Filename
Keen 3.PNG
File size
145.08 KiB
Views
1245 views
File license
Fair use/fair dealing exception

So, is this an issue anyone has found with their EGA cards and these games, or does my card have some subtle flaw or damage which this code shows?

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 2 of 5, by keropi

User metadata
Rank l33t++
Rank
l33t++

GH can you test with other dram ICs? It looks to me one is bad

🎵 🎧 PCMIDI MPU , OrpheusII , Action Rewind , Megacard and 🎶GoldLib soundcard website

Reply 3 of 5, by Great Hierophant

User metadata
Rank l33t
Rank
l33t
keropi wrote:

GH can you test with other dram ICs? It looks to me one is bad

I can, but this card and its daughterboard has 32 64Kx1 chips, so replacing them all is a fair bit of work. 😅

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 4 of 5, by keropi

User metadata
Rank l33t++
Rank
l33t++

ohhhh yes tedious and time consuming...
I believe though that one of them is bad and has a pin stuck or something - maybe someone else has a better idea what to check though

🎵 🎧 PCMIDI MPU , OrpheusII , Action Rewind , Megacard and 🎶GoldLib soundcard website

Reply 5 of 5, by Great Hierophant

User metadata
Rank l33t
Rank
l33t

Two other observations I would note is that I do not recall ever seeing discolored pixels on "sprites". I also notice similar issues in Shadow Knights and Dangerous Dave in the Haunted Mansion, which used earlier versions of the later Keen Engine. Dangerous Dave in Copyright Infringement showed no issues, nor did Catacomb 3-D.

I tried the Donut demo by Scali and it worked OK except that DOSBox showed black on the donut where my card shows blue. I also tried The Space Pigs Megademo and it worked without issue (except for 640x350x16/64 sequences, which I cannot observe due to a lack of display or converter).

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog