First post, by Zuon
I can't find anything online about this bug, but this is the first time I've been able to test this game on era-appropriate hardware. This game has always ran fine on every other computer I've tested it on, but the first time I had a powerful enough GPU to run it was in 2007 with my GTX 8600GT, well past its release date. I recently got a Dell Latitude D600 with Windows 2000 installed for some native early 2000's era gaming. I don't have the spec sheet in front of me right now, but It has an Intel Pentium M processor, 256MB of RAM, and a 32MB ATI Radeon Mobility 9000. Plenty enough for Spider-Man 2002.
In fact, in game, the frame rate never dips below 30FPS at 1024x768, but there is one problem... it's impossible to play. Pressing a key on the keyboard has a LONG delay before the key registers, if it even does at all. Spidey would be standing on the top of that gargoyle statue, and I would be mashing the direction keys and space bar, but nothing would ever happen. I give up hitting buttons, and about 30 seconds later, Spidey suddenly performs 6 bunny hops, and starts walking forward on his own, splatting against the New York streets below. This massive keyboard lag isn't just present in-game either. It affects the menus. It actually took me a good 20 minutes to redefine all the controls to my liking.
Moving the mouse with the trackpad over the game's options to highlight them is delayed too - it's not just the keys themselves. The mouse never loses tracking moving around, there's just a massive delay before the game even registers its input. This does not affect any other game on this laptop. Tony Hawk's Pro Skater 4, Beyond Good and Evil, Midnight Club 2, GTA Vice City, Pac-Man World 2, and even retail Half-Life 2 in DX7 mode never drops inputs despite it nearing the limits of my laptop's capabilities.
Is this input delay a known bug in the PC release of Spider-Man The Movie? If so, is there any fix?