liqmat wrote on 2020-03-21, 15:51:
I don't think anyone mentioned Korean Dungeon Boy yet. Some of the cleanest, well drawn Hercules gfx you'll see this side of the Milky Way. Fun too! (kind of important I guess)
Thank you for mentioning this one. It looks interesting and well drawn, indeed. That's how things should have been more often.
Kinda makes me sad that Hercules was missused as a second-choice among CGA. It really should have been the reverse.
By doing proper programming, the HGC was able to run in 640x400 pels also. Same as the hi-res CGA did in the Olivetti M24 and similar computers.
And by doing a integer divide through factor 2, someone would end up at the usual 320x200 CGA resolution.
I'm speaking under correction, but I think this wouldn't have been necessary even.
The memory dump of a 640x400 bitmap in M24 format would have been compatible with CGA's hi-res mode, albeit with only ~ half the data/lines being displayed.
Oh well, if only the 8088 wasn't such a lame duck, down-scaling from 720x348 on-the-fly by the game's engine would have been more feasible on XTs also.
Edit: Edited. Sorry for the bad wording. What I tried to express, was, that drawing high resolution artwork for 640x400 -as once common in the east- wouldn't have been a waste.
A drawing for the semi-popular Olivetti/AT&T mode of 640x400 pels could also have been displayed on tweaked Hercules and normal CGA, even.
The latter could have been supported with little to no effort (skipping lines, cross-loading etc).
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