VOGONS


First post, by superfury

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When I try to run Doom I & II on UniPCemu's current version, somehow (setting all audio settings to Sound Blaster with the IRQ 5 and DMA 1 (as UniPCemu uses)) there's no background music and only some kind of noisy sound?

Filename
recording_235_doomII_playing_audio.zip
File size
944.81 KiB
Downloads
9 downloads
File comment
Sound playing when running Doom inside a level on the Sound Blaster settings.
File license
Fair use/fair dealing exception

Anyone knows something about this issue?

UniPCemu Git repository
UniPCemu for Android, Windows and PSP on itch.io
Older UniPCemu PC/Android/PSP releases

Reply 1 of 1, by superfury

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Just tried the Generic MIDI synth settings with Doom I & II. Both work just fine(both with the slow emulated GM synth UniPCemu has(slow because it's trying to accurately do it using floating point math pretty much) and with the normal Windows synth passthrough).

Perhaps it's not detecting or handling the adlib or sound blaster DSP data correctly? I see the sound blaster having an auto-initialize value of 0x7F? Is that correct for Doom?

UniPCemu Git repository
UniPCemu for Android, Windows and PSP on itch.io
Older UniPCemu PC/Android/PSP releases