Alkimical wrote:I get "Failed to initialize the Graphic Hardware Device" when i try to run Resident Evil 1.
Peixotos's patch remote settings:
32bit: 1
<Textswap>: s=4;sz=256;q=Shift;n=[;p=];d=Home;sw=End;c=Delete;path=Textures\VOKSI;l=0;
args: 2231325
CompatLayer: HIGHDPIAWARE
D3D: 3
D3D_Driver: nvd3dum.dll
dshow: 1
dsk: 1280x1024
error_log: D:\Apps\Peixoto\error.log
FLTR: 1
FMV: 1
HD: 1
HRT: 1
injector_dir: D:\Apps\Peixoto
J2K: a=Up,Down,Left,Right,c,v,d,z,b,b,x,x,F5,A,F9,esc,Up,Down,Left,Right;u=False;dz=0.25;
max_4x3_res: 1280x960
Mydocs: D:\Apps\AppData
os_version: 6.100000
path: D:\Apps\AppData\Games\Dino Crisis\
READ: 1
resolutions_list: 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024
script: scripts\dino crisis.ahk
script_hwnd: 0x5f02d2
singlecore: 1
svs: 1
target: D:\Juegos\DINO\DINO.exe
target_dir: D:\Juegos\DINO
target_name: DINO.exe
FileHooks 0
TimeGetTime Hook 0
GetTckCount Hook 0
CreateProcessA Hook: 0
CreateProcessW Hook: 0
Succedeed to create the DirectShow interfaces
Succeeded to hook IVideoWindow::SetWindowPosition
Succeeded to hook IMediaControl::Run
Desktop 1280x1024
OpenAdapter Hook 0
DDraw.dll : C:\Windows\system32\DDRAW.dll
DirectDrawCreate Hook : 0
Succeeded to create DirectDraw
Succeeded to create Direct3D
Succeeded to hook IDirectDraw2::CreateSurface
Failed to hook IDirectDraw::CreateSurface - detours error 1
Succeeded to hook IDirectDraw4::CreateSurface
Succeeded to hook IDirectDrawSurface::restore
Succeeded to hook IDirect3DDevice::EndScene
Succeeded to hook IDirect3DDevice3::EndScene
Succeeded to hook IDirect3D3::CreateDevice
Succeeded to hook IDirect3D2::CreateDevice
Succeeded to hook IDirectDraw::SetDisplayMode
Succeeded to hook IDirectDraw2::SetDisplayMode
Failed to hook IDirectDraw4::SetDisplayMode - detours error 1
Succeeded to hook IDirectDraw4::EnumDisplayModes
Succeeded to hook IDirect3DViewport3::SetViewPort2
Succeeded to hook IDirect3DViewport3::GetViewPort2
Succeeded to hook IDirect3DViewport3::Clear
Succeeded to hook IDirect3DViewport3::Clear2
Succeeded to hook IDirect3DViewport::SetViewPort
Succeeded to hook IDirect3DViewport::GetViewPort
Succeeded to hook IDirectDrawSurface::flip
Succeeded to hook IDirectDrawSurface4::GetSurfaceDesc
Succeeded to hook IDirectDraw::GetDisplayMode
Failed to hook IDirectDraw4::GetDisplayMode - detours error 1
Succeeded to hook IDirectDrawSurface::GetPixelFormat
Succeeded to hook IDirectDrawSurface::GetSurfaceDesc
Succeeded to hook IDirectDrawSurface::AddAttachedSurface
Succeeded to hook IDirectDrawSurface::GetPalette
Succeeded to hook IDirectDrawSurface::SetPalette
Succeeded to hook IDirectDrawPalette::SetEntries
Succeeded to hook IDirectDrawPalette::GetEntries
Succeeded to hook IDirectDrawSurface::QueryInterface
Succeeded to hook IDirectDrawSurface4::Lock
Succeeded to hook IDirectDrawSurface4::UnLock
Succeeded to hook IDirectDrawSurface::UnLock
Succeeded to hook IDirectDrawSurface4::Blt
Succeeded to hook IDirectDrawSurface4::Bltfast
Succeeded to hook IDirectDrawSurface4::GetDC
Succeeded to hook IDirectDrawSurface4::ReleaseDC
Succeeded to hook IDirect3DViewport3::TransformVertices
Succeeded to hook IDirect3DDevice3::DrawPrimitive
Succeeded to hook IDirect3DDevice3::DrawIndexedPrimitive
Succeeded to hook IDirect3DDevice3::DrawPrimitiveVB
Succeeded to hook IDirect3DDevice3::DrawIndexedPrimitiveVB
Succeeded to hook IDirect3DDevice2::DrawPrimitive
Succeeded to hook IDirect3DDevice2::DrawIndexedPrimitive
Succeeded to hook IDirect3DDevice::Execute
Succeeded to hook IDirectDraw::SetCooperativeLevel
Failed to hook IDirectDraw2::SetCooperativeLevel - detours error 1
Failed to hook IDirectDraw4::SetCooperativeLevel - detours error 1
Resolution\Viewport:
Requested : 640 x 480
Real : 1280 x 1024
Correction : 2.133333
Viewport width correction : -42.666702
Succeeded to hook IDirectDrawSurface4::blt
Succeeded to hook IDirectDrawSurface2::blt
Succeeded to hook IDirectDrawSurface::blt
Succeeded to hook IDirectDrawSurface4::lock
Succeeded to hook IDirectDrawSurface4::Unlock
Succeeded to hook IDirectDrawSurface::Unlock
Succeeded to hook IDirectDrawSurface::Unlock
Succeeded to hook IDirectDrawSurface2::lock
Succeeded to hook IDirectDrawSurface2::Unlock
ptr 37622176 use 4063120 sz 17120 hwnd 4063120
ptr 37609744 use 37605248 sz 4252 hwnd 37605248
ptr 37606112 use 37604688 sz 652 hwnd 37604688
ptr 37606232 use 4063104 sz 948 hwnd 4063104
pachuco wrote:I am trying to run Outwars from help.exe, but the injector just exits after patching.
LukasThyWalls wrote:With the last version, Dino Crisis doesn't work with "FORCED RESOLUTION" option (it works with this option disabled). It throws me a message "Error Direct3D.(80070057)". It worked before with older versions. I tested in two different computers with the same output.
Log:
- Code: Select all
Peixotos's patch remote settings:
32bit: 1
<Textswap>: s=4;sz=256;q=Shift;n=[;p=];d=Home;sw=End;c=Delete;path=Textures\VOKSI;l=0;
args: 2231325
CompatLayer: HIGHDPIAWARE
D3D: 3
D3D_Driver: nvd3dum.dll
dshow: 1
dsk: 1280x1024
error_log: D:\Apps\Peixoto\error.log
FLTR: 1
FMV: 1
HD: 1
HRT: 1
injector_dir: D:\Apps\Peixoto
J2K: a=Up,Down,Left,Right,c,v,d,z,b,b,x,x,F5,A,F9,esc,Up,Down,Left,Right;u=False;dz=0.25;
max_4x3_res: 1280x960
Mydocs: D:\Apps\AppData
os_version: 6.100000
path: D:\Apps\AppData\Games\Dino Crisis\
READ: 1
resolutions_list: 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024
script: scripts\dino crisis.ahk
script_hwnd: 0x5f02d2
singlecore: 1
svs: 1
target: D:\Juegos\DINO\DINO.exe
target_dir: D:\Juegos\DINO
target_name: DINO.exe
FileHooks 0
TimeGetTime Hook 0
GetTckCount Hook 0
CreateProcessA Hook: 0
CreateProcessW Hook: 0
Succedeed to create the DirectShow interfaces
Succeeded to hook IVideoWindow::SetWindowPosition
Succeeded to hook IMediaControl::Run
Desktop 1280x1024
OpenAdapter Hook 0
DDraw.dll : C:\Windows\system32\DDRAW.dll
DirectDrawCreate Hook : 0
Succeeded to create DirectDraw
Succeeded to create Direct3D
Succeeded to hook IDirectDraw2::CreateSurface
Failed to hook IDirectDraw::CreateSurface - detours error 1
Succeeded to hook IDirectDraw4::CreateSurface
Succeeded to hook IDirectDrawSurface::restore
Succeeded to hook IDirect3DDevice::EndScene
Succeeded to hook IDirect3DDevice3::EndScene
Succeeded to hook IDirect3D3::CreateDevice
Succeeded to hook IDirect3D2::CreateDevice
Succeeded to hook IDirectDraw::SetDisplayMode
Succeeded to hook IDirectDraw2::SetDisplayMode
Failed to hook IDirectDraw4::SetDisplayMode - detours error 1
Succeeded to hook IDirectDraw4::EnumDisplayModes
Succeeded to hook IDirect3DViewport3::SetViewPort2
Succeeded to hook IDirect3DViewport3::GetViewPort2
Succeeded to hook IDirect3DViewport3::Clear
Succeeded to hook IDirect3DViewport3::Clear2
Succeeded to hook IDirect3DViewport::SetViewPort
Succeeded to hook IDirect3DViewport::GetViewPort
Succeeded to hook IDirectDrawSurface::flip
Succeeded to hook IDirectDrawSurface4::GetSurfaceDesc
Succeeded to hook IDirectDraw::GetDisplayMode
Failed to hook IDirectDraw4::GetDisplayMode - detours error 1
Succeeded to hook IDirectDrawSurface::GetPixelFormat
Succeeded to hook IDirectDrawSurface::GetSurfaceDesc
Succeeded to hook IDirectDrawSurface::AddAttachedSurface
Succeeded to hook IDirectDrawSurface::GetPalette
Succeeded to hook IDirectDrawSurface::SetPalette
Succeeded to hook IDirectDrawPalette::SetEntries
Succeeded to hook IDirectDrawPalette::GetEntries
Succeeded to hook IDirectDrawSurface::QueryInterface
Succeeded to hook IDirectDrawSurface4::Lock
Succeeded to hook IDirectDrawSurface4::UnLock
Succeeded to hook IDirectDrawSurface::UnLock
Succeeded to hook IDirectDrawSurface4::Blt
Succeeded to hook IDirectDrawSurface4::Bltfast
Succeeded to hook IDirectDrawSurface4::GetDC
Succeeded to hook IDirectDrawSurface4::ReleaseDC
Succeeded to hook IDirect3DViewport3::TransformVertices
Succeeded to hook IDirect3DDevice3::DrawPrimitive
Succeeded to hook IDirect3DDevice3::DrawIndexedPrimitive
Succeeded to hook IDirect3DDevice3::DrawPrimitiveVB
Succeeded to hook IDirect3DDevice3::DrawIndexedPrimitiveVB
Succeeded to hook IDirect3DDevice2::DrawPrimitive
Succeeded to hook IDirect3DDevice2::DrawIndexedPrimitive
Succeeded to hook IDirect3DDevice::Execute
Succeeded to hook IDirectDraw::SetCooperativeLevel
Failed to hook IDirectDraw2::SetCooperativeLevel - detours error 1
Failed to hook IDirectDraw4::SetCooperativeLevel - detours error 1
Resolution\Viewport:
Requested : 640 x 480
Real : 1280 x 1024
Correction : 2.133333
Viewport width correction : -42.666702
Succeeded to hook IDirectDrawSurface4::blt
Succeeded to hook IDirectDrawSurface2::blt
Succeeded to hook IDirectDrawSurface::blt
Succeeded to hook IDirectDrawSurface4::lock
Succeeded to hook IDirectDrawSurface4::Unlock
Succeeded to hook IDirectDrawSurface::Unlock
Succeeded to hook IDirectDrawSurface::Unlock
Succeeded to hook IDirectDrawSurface2::lock
Succeeded to hook IDirectDrawSurface2::Unlock
ptr 37622176 use 4063120 sz 17120 hwnd 4063120
ptr 37609744 use 37605248 sz 4252 hwnd 37605248
ptr 37606112 use 37604688 sz 652 hwnd 37604688
ptr 37606232 use 4063104 sz 948 hwnd 4063104
Thanks in advance.
nuckable wrote:Hey man, thanks a lot for your tools, very useful!
I do have a question, I'm trying to rip the textures in Tomb Raider 4, but it seems like the 2nd part (right hand side) of the title does not come up when I cycle through the textures. Am I missing something? Is it always 16 textures?
Also, it seems like in the latest version the Compiler is no longer available and the menu option for it says "nothing to see here". I'm currently using the old style Compiler.exe
Help would be very appreciated.
Peixoto wrote:All the textures are there. Note that each of those textures has tiles that are used to texture many objects. Most of the time the textures (witch are all 256x256) are divided in 16 64x64 tiles, so you have at least 256 textures
Peixoto wrote:Just select the compiler and click start and the compiler GUI will show up
nuckable wrote:Thanks for taking the time to reply.
TheTombRaider wrote:How do we use this patch exactly? ...
Peixoto wrote:Ok, i reproduced the missing texture bug. I'll try to fix it on the next update.
Peixoto wrote:You're trying to start the compiler script directly. Don't do that. Find the texture compiler entry on the Help.exe program, select it and click start
Peixoto wrote:The way to use the program is to run help.exe
If you want to use the command line, the syntax is:
injector.exe -f "scripts\Tomb Raider 3.ini"
but 1st you have to edit the target key on the Tomb Raider 3.ini file. It's more practical just to use the help program
Peixoto wrote:I'm back
[...]LukasThyWalls wrote:With the last version, Dino Crisis doesn't work with "FORCED RESOLUTION" option (it works with this option disabled). It throws me a message "Error Direct3D.(80070057)". It worked before with older versions. I tested in two different computers with the same output.
Log:
- Code: Select all
Peixotos's patch remote settings:
32bit: 1
<Textswap>: s=4;sz=256;q=Shift;n=[;p=];d=Home;sw=End;c=Delete;path=Textures\VOKSI;l=0;
args: 2231325
CompatLayer: HIGHDPIAWARE
D3D: 3
D3D_Driver: nvd3dum.dll
dshow: 1
dsk: 1280x1024
error_log: D:\Apps\Peixoto\error.log
FLTR: 1
FMV: 1
HD: 1
HRT: 1
injector_dir: D:\Apps\Peixoto
J2K: a=Up,Down,Left,Right,c,v,d,z,b,b,x,x,F5,A,F9,esc,Up,Down,Left,Right;u=False;dz=0.25;
max_4x3_res: 1280x960
Mydocs: D:\Apps\AppData
os_version: 6.100000
path: D:\Apps\AppData\Games\Dino Crisis\
READ: 1
resolutions_list: 640x480 720x480 720x576 800x600 1024x768 1152x864 1280x720 1280x768 1280x800 1280x960 1280x1024
script: scripts\dino crisis.ahk
script_hwnd: 0x5f02d2
singlecore: 1
svs: 1
target: D:\Juegos\DINO\DINO.exe
target_dir: D:\Juegos\DINO
target_name: DINO.exe
FileHooks 0
TimeGetTime Hook 0
GetTckCount Hook 0
CreateProcessA Hook: 0
CreateProcessW Hook: 0
Succedeed to create the DirectShow interfaces
Succeeded to hook IVideoWindow::SetWindowPosition
Succeeded to hook IMediaControl::Run
Desktop 1280x1024
OpenAdapter Hook 0
DDraw.dll : C:\Windows\system32\DDRAW.dll
DirectDrawCreate Hook : 0
Succeeded to create DirectDraw
Succeeded to create Direct3D
Succeeded to hook IDirectDraw2::CreateSurface
Failed to hook IDirectDraw::CreateSurface - detours error 1
Succeeded to hook IDirectDraw4::CreateSurface
Succeeded to hook IDirectDrawSurface::restore
Succeeded to hook IDirect3DDevice::EndScene
Succeeded to hook IDirect3DDevice3::EndScene
Succeeded to hook IDirect3D3::CreateDevice
Succeeded to hook IDirect3D2::CreateDevice
Succeeded to hook IDirectDraw::SetDisplayMode
Succeeded to hook IDirectDraw2::SetDisplayMode
Failed to hook IDirectDraw4::SetDisplayMode - detours error 1
Succeeded to hook IDirectDraw4::EnumDisplayModes
Succeeded to hook IDirect3DViewport3::SetViewPort2
Succeeded to hook IDirect3DViewport3::GetViewPort2
Succeeded to hook IDirect3DViewport3::Clear
Succeeded to hook IDirect3DViewport3::Clear2
Succeeded to hook IDirect3DViewport::SetViewPort
Succeeded to hook IDirect3DViewport::GetViewPort
Succeeded to hook IDirectDrawSurface::flip
Succeeded to hook IDirectDrawSurface4::GetSurfaceDesc
Succeeded to hook IDirectDraw::GetDisplayMode
Failed to hook IDirectDraw4::GetDisplayMode - detours error 1
Succeeded to hook IDirectDrawSurface::GetPixelFormat
Succeeded to hook IDirectDrawSurface::GetSurfaceDesc
Succeeded to hook IDirectDrawSurface::AddAttachedSurface
Succeeded to hook IDirectDrawSurface::GetPalette
Succeeded to hook IDirectDrawSurface::SetPalette
Succeeded to hook IDirectDrawPalette::SetEntries
Succeeded to hook IDirectDrawPalette::GetEntries
Succeeded to hook IDirectDrawSurface::QueryInterface
Succeeded to hook IDirectDrawSurface4::Lock
Succeeded to hook IDirectDrawSurface4::UnLock
Succeeded to hook IDirectDrawSurface::UnLock
Succeeded to hook IDirectDrawSurface4::Blt
Succeeded to hook IDirectDrawSurface4::Bltfast
Succeeded to hook IDirectDrawSurface4::GetDC
Succeeded to hook IDirectDrawSurface4::ReleaseDC
Succeeded to hook IDirect3DViewport3::TransformVertices
Succeeded to hook IDirect3DDevice3::DrawPrimitive
Succeeded to hook IDirect3DDevice3::DrawIndexedPrimitive
Succeeded to hook IDirect3DDevice3::DrawPrimitiveVB
Succeeded to hook IDirect3DDevice3::DrawIndexedPrimitiveVB
Succeeded to hook IDirect3DDevice2::DrawPrimitive
Succeeded to hook IDirect3DDevice2::DrawIndexedPrimitive
Succeeded to hook IDirect3DDevice::Execute
Succeeded to hook IDirectDraw::SetCooperativeLevel
Failed to hook IDirectDraw2::SetCooperativeLevel - detours error 1
Failed to hook IDirectDraw4::SetCooperativeLevel - detours error 1
Resolution\Viewport:
Requested : 640 x 480
Real : 1280 x 1024
Correction : 2.133333
Viewport width correction : -42.666702
Succeeded to hook IDirectDrawSurface4::blt
Succeeded to hook IDirectDrawSurface2::blt
Succeeded to hook IDirectDrawSurface::blt
Succeeded to hook IDirectDrawSurface4::lock
Succeeded to hook IDirectDrawSurface4::Unlock
Succeeded to hook IDirectDrawSurface::Unlock
Succeeded to hook IDirectDrawSurface::Unlock
Succeeded to hook IDirectDrawSurface2::lock
Succeeded to hook IDirectDrawSurface2::Unlock
ptr 37622176 use 4063120 sz 17120 hwnd 4063120
ptr 37609744 use 37605248 sz 4252 hwnd 37605248
ptr 37606112 use 37604688 sz 652 hwnd 37604688
ptr 37606232 use 4063104 sz 948 hwnd 4063104
Thanks in advance.
On the computer that produced this log, i'm suprised it ever worked because the program can't handle resolutions narrower then 4:3. You could try change the desktop resolution to 1280x960 before you start. The last version might also have broken
DirectX 6 and earlier games on anything but win 10. You can try version 5 or earlier, the link is on the 1st page
[...]
giovannilucca wrote:Hi Peixoto!
The new update brings a lot of new things! thanks for that!
I'm having an issue to configure the gamepad input for Tomb Raider games... On keyboard and mouse emulation option there's no . to setup the crouch/duck button, and there's no NumPad 0 to setup the look button.
If you have the time to implement that would be awesome!
Also, how can we get the proper aspect ratio while mantaining the hud menu and the game itself with correct proportions using 16:9 or 21:9? (as we could do in the earlier versions)
Thanks!
LukasThyWalls wrote:Peixoto wrote:I'm back
[...]LukasThyWalls wrote:...
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