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Reply 20 of 48, by Gambit37

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Gambit37 wrote:

I've noticed weird problems with older versions of Glidos if you have both the bitmap and a link file in a folder for any given texture -- precedence seems to vary.

I guess everyone missed my helpful hint earlier... 😉

Reply 21 of 48, by Glidos

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My helpful hint would be don't ever have two files covering the same texture. This is harder to ensure than it used to be, because you might have several files picked up for a single texture via the equiv-file facility.
I'll see if I can knock up a tool that looks at a texture pack and tells you when you have multiply covered textures.

Reply 22 of 48, by Glidos

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Anyway, how many problems has that fixed? Are you still seeing the crashes?

Reply 23 of 48, by Antonijadis

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Unfortunately I continue to face with the crash of Glidos.It seams that this thing is connected with tomb of T. level, because when I move this level it seams that crash don't happened.(Well, I started Glidos 20 times at least, and there is no notice of crash)

Reply 24 of 48, by Glidos

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Give this version a try. It should crash in exactly the same way, but then display a window saying where it crashed.

Reply 25 of 48, by Antonijadis

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I get this.

Reply 26 of 48, by Glidos

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Brilliant. Thanks. That's in the area I thought it might be.

Reply 27 of 48, by Glidos

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Here's a new version that should avoid the crash.

Not sure what's going on. Either you have a corrupted png amongst your textures, or Glidos is loading so many its running out of memory.

To avoid overuse of memory you should make sure each texture can be loaded in only one way. So you should not keep the old bmps in the same folder with the new pngs. In fact its best not to put captured bmps in the texture folders at all.

Also, if you have a set of levels where you included the same texture more than once (once for each level it appears in), or if you were using link files
to make the texture seem to appear in several levels, then you need to remove all but one of these when you swap over to the new method with equiv files. If you don't Glidos will load lots of copies of the texture unnecessarily.

Reply 28 of 48, by Antonijadis

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Unfortunately, this exe file brings no god for me 😢 , but I think that my file with letters textures maybe caused this problem. It's difficult to say, but it seams that only this folder brings Glidos down.
Here it is, so maybe you or someone can check it.

Reply 29 of 48, by Glidos

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Is it still crashing then? Does it display the same output?

Reply 30 of 48, by Antonijadis

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Yes still, and same output. Would you check this letters?

Reply 31 of 48, by Glidos

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Beautiful letters, by the way.

Reply 32 of 48, by Glidos

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I put your letters in a folder called EFE6179F82CA4471725D4532BC8AA60D.
That seems to be the best match in my Capture collection, but now I need a save game to start from.

Reply 33 of 48, by Glidos

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Hmmm, they seem to work ok for me.

Reply 34 of 48, by Glidos

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Yes. I'm using your letters, and a equiv file generated from about the first seven levels, and they seem to work fine in all the levels.

Also that new version I posted shouldn't be able to crash at that point. Something must be going wrong earlier and corrupting memory.

Very difficult to trace this sort of thing.

Really, I could do with your entire Textures folder.

Reply 35 of 48, by Antonijadis

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Did you try it with my equiv file?

Reply 36 of 48, by Glidos

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Sorry. Confused now. What equiv file? All I could see was textures.

I be able to set up somewhere for you to upload your complete Textures folder. Then I can try exactly what you have there.

Reply 37 of 48, by Antonijadis

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What?? 😳 I was posted this file because you want to check it.Are you forgot? Just go to the previous page of this post.

Reply 38 of 48, by Glidos

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Ah yeah, sorry. I will try it. Unlikely to make a difference though.

Reply 39 of 48, by Antonijadis

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I'm pretty shore that when I move letters file things work fine 😠