SpectriaForce wrote on 2020-02-20, 20:56:
The Sims 3 probably scales poorly on recent fast hardware (everything is up to date here). I wonder why it supports the QHD setting (the game was released in 2009), maybe that was added afterwards with an update.
NFS Porsche 2000 (EU version) is a D3D game, at least according to the big box version that I have. Possibly the PIII CPU can be a bottleneck. I still want to try it out with something faster.
no doubt it makes poor use of current hardware;
I remember sims 3 always running badly, I guess having an SSD makes a good difference compared to how I played back then, but yes, in terms of CPU I doubt it scales well with more cores so you are still limited by as much single thread performance you can give, which should be much better now, but maybe still not that amazing for this game, but the GPU usage is probably very low,
NFS porsche default API is d3d, but it supports glide out of the box, all versions, you might have to change something in the registry to enable it on newer 3dfx hardware ( I had to on my v4, on my v2 it recognizes it by default), and AFAIK for playing it on modern OS it's much easier to use a Glide wrapper than trying to run in d3d.