Caluser2000 wrote on 2020-05-12, 23:22:
For getting things done why do you need 256megs of video ram?
I'm more interested in real hardware as opposed to VMs.
Grand Prix 4, despite being produced for the year 2001/02, and of what the system requirements say, needs more than that. The pure non-modded game runs in a W7 VM with 2GB of video ram and 8gb of RAM and locked at 60 fps.
This is where the problem begins. The Grand Prix 4 mods use high quality and high polygon cars and tracks, not to mention the doubled size of cars & tracks textures. There is an amazing 1998 F1 mod that uses high quality stuff and can display cars way better than, let's say, Codemasters F1 2010. (an amazing feat for a mod that was made five years before Codemasters F1 2010!).
But a high quality mod requires LOTS of video processing power. I remember that I had bought an AMD Radeon HD 6600 (or 6800?) around 2002-2006 (well, my memory is failing for the year, but I did have that GPU installed) just to play the game (a few months later, I was playing rFactor 1 on it before switching to NVIDIA graphics cards because it was said that rFactor had better compatibility with them and AMD was giving problems).
The game runs flawlessly with either W7 or W10. But I cannot for the life of me play it with W2000 or WXP with the same level of quality and smoothness because VMWare locked these two to 128MB. (well, actually, it's XP, because W2000 is locked at 64MB).
I get your interested in hardware - I have more interest in software, as an UI/UX designer. Since I do not deal with hardware as much as you guys amazingly do, I use the VMs to get what I want to mess with old OS and old games/apps the way I want.
"Design isn't just what it looks like and feels like. Design is how it works."
JOBS, Steve.
READ: Right to Repair sucks and is illegal!