Yes, definitely sure. My LuckyTech P5MVP3 board with a K6-2+ 550 overclocked @ 600 MHz with tight RAM timings (and with a specific RAM module, because not all PC133 modules are the same, apparently, according to my tests) + a GeForce 2 MX are able to achieve 92 FPS. The other boards that I have can push 80+ FPS when paired with a GeForce 2 MX (also without the 3DNow patch).
Garrett W wrote on 2020-06-04, 06:38:
Are you sure? I find it hard to believe you are achieving ~90FPS in demo1 on that CPU without the 3Dnow! patch. I'm fairly certain HW T&L does not affect the performance in this game at all.
It most certainly does (not the "L" part, but at least the "T"), see Phil's video from my previous post and also this article from Anandtech:
Provided that one of those two above stipulations are met, the next requirement is that the game must not use its own transforming or lighting engine. This immediately takes Unreal Tournament out the running because it uses its own T&L engine. Most other games use their own lighting engines and therefore can't take advantage of the 'hardware lighting' part but can take advantage of the 'hardware transforming' part of the T&L equation. Right off the bat, this will give games like Quake 2 and Quake 3 a small boost in performance.
So, the way I see it, the 3D now patch helps the CPU with the "Transform" part (as in, taking the vertex 3D scene and transforming it in 2D, which is the final image you will see on your display). But if you have a GPU that (in certain scenarios / games) can take care of this, the 3DNow patch apparently has very little impact.
1 x PLCC-68 / 2 x PGA132 / 5 x Skt 3 / 9 x Skt 7 / 12 x SS7 / 1 x Skt 8 / 14 x Slot 1 / 5 x Slot A
5 x Skt 370 / 8 x Skt A / 2 x Skt 478 / 2 x Skt 754 / 3 x Skt 939 / 7 x LGA775 / 1 x LGA1155
Current PC: Ryzen 7 5800X3D
Backup PC: Core i7 7700k