First post, by brazzjazz
- Rank
- Newbie
Hi,
To my knowledge there are so far two custom DLLs that allow you to overcome the restriction of the 2048x2048 maximum resolution specified by Direct3D 7 (or would it technically be DirectDraw [7]..?), therefore enabling you to play games from around 2000 at resolutions such as 2560x1440, or even ultrawide 3440x1440. Without such a fix the game will invariably crash.
The first is jackfuste's DLL :
https://www.wsgf.org/phpBB3/viewtopic.php?f=6 … tart=30#p155982
The other one is UCyborg's D3D Resolution Hack:
https://github.com/UCyborg/LegacyD3DResolutionHack/releases
However, these custom DLLs seem to conflict with dgVoodoo's own DLLs, you can either use the resolution fix or dgVoodoo2. Unfortunately, I need the wrapping functionality of dgVoodoo to use ReShade (which needs D3D9 or later).
Is there a way to use both? Or another wrapper compatible with the fixed DLLs mentioned above?
BOW to the GTX 970 Master Race! 4 (read: 3.5) gigs of precious GDDR5 random-access memory will kick your sorry ass.
Specs: Intel Xeon E3-1231 v3, MSI GTX 970 @1454/3893 MHz, 16 GB DDR3-1600, Win10 x64 20H2