Procyon wrote on 2021-01-11, 11:29:I have an issue with Indirectsound (v. o.20) with Colin McRae Rally 2005 (and maybe others).
Without Indirectsound I found it so […]
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I have an issue with Indirectsound (v. o.20) with Colin McRae Rally 2005 (and maybe others).
Without Indirectsound I found it sounded off (5.1 setup) on Win 10 x64, especially on rainy stages the raineffect would drown out other sounds.
With Indirectsound it sounds much better, however for some reason my co-driver doesn't call out instructions anylonger.
I tried changing settings in the dsound.ini but nothing worked.
Is there any way to solve this?
Hi Procyon! Emailing indirectsound@gmail.com directly is probably a better way of getting support, but I can give you some ideas here.
I don't have the game, and so I am unable to test personally. The first thing that would be good to do as a sanity check would be to use IndirectSound, but set the number of hardware buffers to 0. We would expect the output to be the same as when not using IndirectSound (i.e. the rain effect would be too loud, but your co-driver would be calling out instructions). If that's the case then proceed to the next paragraph. If that is not the case, however, then there may be some other bug with IndirectSound.
Next, it is hard to say without doing some debugging or troubleshooting. Since I don't have the game I would probably have to send you a debug version of IndirectSound and ask you to do some tests and send the results back to me. The following are reasons I can think of at the moment why you might not be hearing the co-driver:
- There might be a difference in the game itself when using hardware buffers. (We would need to test this on Windows XP with a Sound Blaster, I guess. Do you have access to older hardware?)
- If EAX is enabled there can be volume differences because IndirectSound pretends to support EAX but doesn't actually apply any of the audio effects. (Your description makes it sound like the problem happens even without an INI file; is that correct? If so, it's not an EAX problem.)
- There may just be a bug with IndirectSound that no one has caught yet.
Again, assuming it is the last option (which seems most likely), I would probably need to send you a debug version of IndirectSound ("debug" in the sense of having extra debug/troubleshooting features enabled to try and help track down problems), so we will need to get in email contact for that.