In real DOS […]
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In real DOS
I tested Jim Power in 3 different PCs
386DX40 - 2GB HDD FAT16 - DOS6.22
5x86 133mhz - 38GB HDD FAT32 - 2GB FAT16 - DOS6.22
Pentium 2 333mhz - 80GB HDD FAT32 - DOS7
In all computers, the game freeze, and hangs
After many test, I realize, the game dont freeze in the 386 if I play from floppy disk, but have random freeze from hard disk
I change the 1GB hard disk, with other smaller, a seagate 160mb, FAT16, and works OK
I think, the game have a problem with partitions FAT16 more than 512mb (cluster size?). Works Ok in FAT12 and FAT16 512mb or less
In the 5x86 without turbo (40mhz) and Pentium 2 without cache, from floppy the game run OK too
It seems this game is very sensitive to two things
1 - Speed of CPU (40mhz max?¿)
2 - disk drive
To successfully play Jim Power without any freeze in DOSbox, do this
1 - Download the game with installer, and the trainer
2 - Extract Jim Power file in to a temporary folder, for example "c:\games\jiminst" and mount in dosbox
3 - Inside dosbox, install Jim Power to disc C (install c, the game always install in a folder called "JimPower"
4 - mount Jim Power game folder to A: like a floppy
mount a c:\games\jimpower
Is important to mount JimPower folder, to have all files in root of virtual A floppy
5 - Copy trainer to A
6 - Before play game, set cycles to 3500, no more!
4 - Start game from drive A: with trainer (cf-jim)
5 - In start screen, press F11 to unlock keys
Is important to play game from A drive. From C drive, is cycles are 3500 or lower, the game look like is working OK, but have random crashes...
From A drive, and cycles 3500, I finishes the game yesterday without any trouble. From disc C and and cycles 3500, the game work Ok until second stage, when have a crash
NOTE: With the installer, the crack is not necessary. Using crack is easy. But if want to use game without crack, just configure the keys and joystick before mount to A