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dgVoodoo 2.7.x and related WIP versions

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Reply 120 of 474, by Squall Leonhart

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You can use CreateDXGIFactory1 and it will create the swapchain as necessary to the capabilities of the OS currently being used, pcsx2 recently force broke windows 7 support with the intention of only supporting 8.1 and 10 but just that one line change restored win7 support with the rest of their "modern" swap chain code working fine on 7 🤣

https://github.com/PCSX2/pcsx2/pull/3508/files for the "breaking" change, and https://github.com/PCSX2/pcsx2/pull/3576/comm … 0cc30a82881fe54 for the tiny fix 🤣.

It is more or less pointless though, since there are few directx9 64bit applications to even test it with anyway (Starcraft 2, X:Rebirth and GW2 afaik)

Reply 121 of 474, by lowenz

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Fast Memory Access really does magic about performance in Pariah!

One issue about Pariah (and maybe other UE 2.x games): I set 75 Hz as desired refresh rate in the ini file (now that I got a beautiful 75 Hz IPS monitor 😁 ) but dgvoodoo2 enforces 60 Hz ! No issue with Crosire Wrapper (but it can't handle the game "advanced" - 🤣 - shaders).

EDIT: UT 2004 has the same problem, as expected. You can "solve" it by forcing resolution and refresh rate but still it needs come fixing (if possible).

Always in Pariah Phong shading forcing results in black terrain textures (bumpmapping? cubemapping? texture format?) but this is a well know old issue.

Reply 124 of 474, by lowenz

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lowenz wrote on 2020-09-07, 14:16:

Big video memory (and memory?) management issue (in DX12 only?):

Well, 400 MB -> 4000 MB.....

There's clearly a memory leak, I see with my own eyes the VRAM usage going from 3300 MB to 4030 in a bunch of seconds on a 4 GB VGA (1050 Ti). With and without HW GPU Scheduling.

Reply 127 of 474, by lowenz

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Squall Leonhart wrote on 2020-09-10, 09:23:

Direct3D 12 will try to retain video contents in vram, and the reading from rtss is basically faulty data for vram allocations because it measures Committed Total of all processes, not process dedicated.

Big slowdowns I encounter - and VRAM usage is topping the VGA maximum - are not "faulty readings".
No issue (the slowdowns) in D3D11.

Reply 128 of 474, by Dege

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I'm close to finishing testing the current version with my complete test base by now, and already fixed a bunch of problems/bugs. I gave Pariah a go again both with wip76.1 and the current version, but I couldn't reproduce the leak. I tried various levels, walked around for a while but the allocated VRAM amount didn't increase.

Is it tied to a specific location? It'd be fine to fix it before releasing 2.7.

Edit: It's weird because this game always worked fine for me without fast vidmem access. Do we have different versions maybe?

KainXVIII wrote on 2020-09-07, 21:49:

Cannot run Bloodrayne (GOG version), DX8 error - Clear failed window..

Run the game in forced windowed mode and switch to fullscreen manually in the main menu. It's a known issue with this game.

Reply 129 of 474, by lowenz

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Dege wrote on 2020-09-10, 15:59:

Edit: It's weird because this game always worked fine for me without fast vidmem access. Do we have different versions maybe?

Maybe another thing it's that I have set the nVidia device ID and the game uses "HasNVidiaTexM32Tex" ?
The memory leak I got is in the "Reservoir" map.

About the "incorrect" refresh rate setting (60 instead of declared 75 in my case)? The issue is UE2.x widespread, or so it seems......

Reply 132 of 474, by Dege

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lowenz wrote on 2020-09-10, 16:33:

About the "incorrect" refresh rate setting (60 instead of declared 75 in my case)? The issue is UE2.x widespread, or so it seems......

Isn't it presented at native resolution (Stretched, * aspect ratio scaling mode) which doesn't support 75Hz and that's why it only run at 60?

I tested Pariah again, fastvidmem enabled, nVidia vendor type, Reservoir level but nothing unusual. The VRAM usage slightly went up as progressing forward and plummeted down when returning to the main menu.
It's really weird. Do you only get it at Reservoir? Or at a special point of Reservoir level?

Reply 133 of 474, by Dege

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therealdadbeard wrote on 2020-09-10, 16:49:

WIP73 makes chrome and defender go insane as both think there is a trojaner inside. FYI

I had to use edge to even get the files.

I'll submit the next release to MS for whitelisting (as usually did with previous versions) and won't care about Google crap anymore. Use Edge for my site.

Last edited by Dege on 2020-09-10, 19:29. Edited 1 time in total.

Reply 134 of 474, by lowenz

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Dege wrote on 2020-09-10, 19:24:
lowenz wrote on 2020-09-10, 16:33:

About the "incorrect" refresh rate setting (60 instead of declared 75 in my case)? The issue is UE2.x widespread, or so it seems......

Isn't it presented at native resolution (Stretched, * aspect ratio scaling mode) which doesn't support 75Hz and that's why it only run at 60?

All the other games I run with dgVoodoo2 @1920x1440 get 75 Hz (the maximum 4:3 resolution with the maximum refresh rate possible)
Unreal Engine 2.x games only 60 Hz (75 declared in the .ini)

If I force borderless+centered keeping AR I get of course 75, the problem is running with default "fullscreen" provided by dgVoodo02.

Reply 136 of 474, by Dege

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Hmmm, it should work. If I set DesiredRefreshRate to 75 in Pariah.ini then I got 75 Hz on my monitor.
Refresh rate == 0 means the current desktop refresh rate (which can be set manually on the GeneralExt tab) with dgVoodoo (maybe the highest one with Crosire, I don't know).

Could you attach a debuglog from dgVoodoo spec-release for the 75Hz case plz?

Reply 137 of 474, by lowenz

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Dege wrote on 2020-09-10, 21:35:

Refresh rate == 0 means the current desktop refresh rate (which can be set manually on the GeneralExt tab) with dgVoodoo (maybe the highest one with Crosire, I don't know).

WUT? 😁
Can't find it there! (and why in that tab resampling is grayed out?)

Reply 138 of 474, by lowenz

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Dege wrote on 2020-09-10, 21:35:

Could you attach a debuglog from dgVoodoo spec-release for the 75Hz case plz?

Can you explain? I got this from the game itself!

00: 1.888( 0.0001): Dev: nvldumd.dll/NVIDIA GeForce GTX 1050 Ti
00: 1.888( 0.0000): Dev: D3D Driver: MaxTextureBlendStages=8
00: 1.888( 0.0000): Dev: D3D Driver: MaxSimultaneousTextures=8
00: 1.888( 0.0000): Dev: D3D Driver: MaxActiveLights=8
00: 1.888( 0.0000): Dev: D3D Driver: MaxPrimitiveCount=1048576
00: 1.888( 0.0000): Dev: D3D Driver: MaxVertexIndex=268435455
00: 1.888( 0.0000): Dev: D3D Driver: MaxStreams=16
00: 1.888( 0.0000): Dev: D3D Driver: MaxStreamStride=65536
00: 1.888( 0.0000): Dev: D3D Driver: MaxVertexShaderConst=256
00: 1.888( 0.0000): Dev: D3D Driver: MaxPixelShaderValue=340282346638528860000000000000000000000.000000
00: 1.888( 0.0000): Dev: D3D Driver: VertexShaderVersion=1.1
00: 1.888( 0.0000): Dev: D3D Driver: PixelShaderVersion=1.4
00: 1.888( 0.0000): Dev: D3D Driver: AGP support detected
00: 1.888( 0.0000): Dev: D3D Driver: Supports trilinear
00: 1.888( 0.0000): Dev: D3D Driver: Supports BLENDDIFFUSEALPHA
00: 1.888( 0.0000): Dev: D3D Driver: Supports LOD biasing
00: 1.888( 0.0000): Dev: D3D Driver: Supports Z biasing
00: 1.888( 0.0000): Dev: D3D Driver: Supports D3DTOP_ADDSIGNED2X
00: 1.888( 0.0000): Dev: D3D Driver: Supports D3DTOP_BUMPENVMAP
00: 1.888( 0.0000): Dev: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
00: 1.888( 0.0000): Dev: D3D Driver: Supports D3DTOP_DOTPRODUCT3
00: 1.888( 0.0000): Dev: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
00: 1.888( 0.0000): Dev: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
00: 1.888( 0.0000): Dev: Unreal Engine Direct3D support - internal version: SB2
00: 1.888( 0.0000): Dev: D3D Device: szDriver=nvldumd.dll
00: 1.888( 0.0000): Dev: D3D Device: szDescription=NVIDIA GeForce GTX 1050 Ti
00: 1.888( 0.0000): Dev: D3D Device: wProduct=25
00: 1.888( 0.0000): Dev: D3D Device: wVersion=21
00: 1.889( 0.0000): Dev: D3D Device: wSubVersion=14
00: 1.889( 0.0000): Dev: D3D Device: wBuild=1735
00: 1.889( 0.0000): Dev: D3D Device: dwVendorId=4318
00: 1.889( 0.0000): Dev: D3D Device: dwDeviceId=7171
00: 1.889( 0.0000): Dev: D3D Device: dwSubSysId=924456024
00: 1.889( 0.0000): Dev: D3D Device: dwRevision=161
00: 1.889( 0.0000): Dev: D3D Detected: NVidia video card
00: 1.889( 0.0000): Dev: D3D Device: using cubemaps [with mipmaps]
00: 1.892( 0.0031): Init: Input system initialized for WindowsViewport0
00: 1.900( 0.0087): Log: Opened viewport
00: 1.905( 0.0046): Log: Enter SetRes: 1920x1440 Fullscreen 1
00: 1.906( 0.0007): Dev: Best-match display mode: 1920x1440x32@59
00: 1.906( 0.0001): Log: Using back-buffer format 21(32-bit)
00: 1.906( 0.0000): Log: Using depth-buffer format 75(32-bit)
00: 1.906( 0.0000): Dev: Creating device
00: 2.504( 0.5978): Log: xD3DHelper::Init (QuadEmulation)
00: 2.504( 0.0001): Log: old 3d device: 0

Reply 139 of 474, by lowenz

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From DebugView:

[i]00000001	0.00000000	[6572] Log: Log file open, 09/11/20 00:19:26 	
00000002 0.00012380 [6572] Init: Name subsystem initialized
00000003 0.00019740 [6572] Dev: Detected: Microsoft Windows NT 6.2 (Build: 9200)
00000004 0.00032990 [6572] Init: Version: 928 (119.37159)
00000005 0.00034860 [6572] Init: Compiled: Apr 14 2005 03:18:18
00000006 0.00041580 [6572] Init: Command line:
00000007 0.00042550 [6572] Init: Base directory: E:\Pariah\System\
00000008 0.00049690 [6572] Init: Character set: Unicode
00000009 0.00131230 [6572] Log: SetLanguage: int
00000010 0.00190240 [6572] Init: Build label: PH Build [2005.06.28.17.24]
00000011 0.00201790 [6572] Log: Bound to Window.dll
00000012 0.00203650 [6572] Log: Bound to Core.dll
00000013 0.00211760 [6572] Log: Bound to Engine.dll
00000014 0.00334190 [6572] Init: Object subsystem initialized
00000015 0.00346470 [6572] Dev: Computer: ANVIL
00000016 0.00443320 [6572] Dev: User: lowe
00000017 0.00448660 [6572] Dev: CPU Page size=4096, Processors=4
00000018 0.00450580 [6572] Dev: CPU Detected: PentiumPro-class processor (GenuineIntel)
00000019 0.00458050 [6572] Dev: CPU Features: CMov FPU RDTSC PAE MMX SSE
00000020 0.60510701 [6572] Dev: CPU Speed=3800.791380 MHz
00000021 0.60516769 [6572] Dev: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
00000022 0.60519141 [6572] Dev: Working set: 32000 / 159000
00000023 0.74659997 [6572] 00: 1.132( 1.1325): Log: Bound to XGame.dll
00000024 0.74673778 [6572] 00: 1.133( 0.0001): Log: Bound to UnrealGame.dll
00000025 0.74732143 [6572] 00: 1.133( 0.0006): Log: Bound to Gameplay.dll
00000026 0.83130020 [6572] 00: 1.217( 0.0837): Log: GetMapList triggered CacheGet<UCacheMaps>
00000027 0.83236492 [6572] 00: 1.218( 0.0011): Log: Package.CacheMaps0 (39 records, 0.000829 seconds)
00000028 0.83263439 [6572] 00: 1.218( 0.0003): Log: GetUTCFileTime: E:\Pariah\System\CustomMaps\XDM-Abandon-Cityhunt--EB -1033675911 30576500
00000029 0.83281678 [6572] 00: 1.218( 0.0002): Log: GetUTCFileTime: E:\Pariah\System\CustomMaps\XDM-Autumn-ShaMaN--GS -1033675911 30576500
00000030 0.83299702 [6572] 00: 1.219( 0.0002): Log: GetUTCFileTime: E:\Pariah\System\CustomMaps\XSG-Storm-NoEscape--SE -1033675911 30576500
00000031 0.83306611 [6572] 00: 1.219( 0.0001): Init: Unreal engine initialized
00000032 0.83376461 [6572] 00: 1.219( 0.0007): Log: Bound to WinDrv.dll
00000033 0.83793712 [6572] 00: 1.224( 0.0041): Log: Bound to XInterface.dll
00000034 0.83899260 [6572] 00: 1.225( 0.0011): Log: Bound to VehicleGame.dll
00000035 0.84060383 [6572] 00: 1.226( 0.0016): Log: Bound to IpDrv.dll
00000036 0.86123312 [6572] 00: 1.246( 0.0202): Init: Client initialized
00000037 0.86247420 [6572] 00: 1.248( 0.0017): Log: Bound to D3DDrv.dll
00000038 0.86879522 [6572] 00: 1.254( 0.0063): Log: [LIPSinc]: LIPSincInitGame
00000039 0.86897701 [6572] 00: 1.255( 0.0002): Log: [LIPSinc]: Found files...
00000040 0.87104940 [6572] 00: 1.257( 0.0021): Log: [LIPSinc]: LoadLIPSincDBFromDisk with 31 files
00000041 0.87111092 [6572] 00: 1.257( 0.0001): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsHazmat.lad
00000042 0.87138921 [6572] 00: 1.257( 0.0003): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsHeavyGuard.lad
00000043 0.87164968 [6572] 00: 1.257( 0.0003): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsJackMason.lad
00000044 0.87371361 [6572] 00: 1.259( 0.0021): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsJahal.lad
00000045 0.87445831 [6572] 00: 1.260( 0.0007): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsKarina.lad
00000046 0.87560928 [6572] 00: 1.261( 0.0011): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsKarinaHarvested.lad
00000047 0.87600249 [6572] 00: 1.262( 0.0004): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsMalePrisoner.lad
00000048 0.87624830 [6572] 00: 1.262( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsMercInfantry.lad
00000049 0.87665689 [6572] 00: 1.262( 0.0004): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsNoah.lad
00000050 0.87700599 [6572] 00: 1.263( 0.0003): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsShroudDirector.lad
00000051 0.87758350 [6572] 00: 1.263( 0.0006): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsStockton.lad
00000052 0.87874472 [6572] 00: 1.264( 0.0012): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\CinematicsStubbs.lad
00000053 0.87920892 [6572] 00: 1.265( 0.0005): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Engineer_Male.lad
00000054 0.87942982 [6572] 00: 1.265( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Hazmat_Male.lad
00000055 0.87965202 [6572] 00: 1.265( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\HeavyGuard_Male.lad
00000056 0.87987429 [6572] 00: 1.265( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Jahal_Male.lad
00000057 0.88009268 [6572] 00: 1.266( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Karina_Female.lad
00000058 0.88038582 [6572] 00: 1.266( 0.0003): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\MalePrisoner_Male.lad
00000059 0.88060921 [6572] 00: 1.266( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Mason_Male.lad
00000060 0.88111198 [6572] 00: 1.267( 0.0005): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\MercInfantryClanA01_Male.lad
Show last 367 lines
00000061	0.88133782	[6572] 00:      1.267( 0.0003): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Noah_Male.lad 	
00000062 0.88156521 [6572] 00: 1.267( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Prisoner_Female.lad
00000063 0.88305998 [6572] 00: 1.269( 0.0015): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Raphael_Male.lad
00000064 0.88328052 [6572] 00: 1.269( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\RebelPrisoner_Male.lad
00000065 0.88351822 [6572] 00: 1.269( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Scavenger_Male.lad
00000066 0.88374472 [6572] 00: 1.269( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\ShroudAssasin_Female.lad
00000067 0.88524622 [6572] 00: 1.271( 0.0015): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\ShroudDirector_Male.lad
00000068 0.88547093 [6572] 00: 1.271( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\ShroudInfantry_Male.lad
00000069 0.88569909 [6572] 00: 1.271( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\StocktonTitan_Male.lad
00000070 0.88591862 [6572] 00: 1.271( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Stockton_Male.lad
00000071 0.88614780 [6572] 00: 1.272( 0.0002): Log: [LIPSinc]: .\..\Animations\LIPSincData\Controllers\Stubbs_Male.lad
00000072 0.88642699 [6572] 00: 1.272( 0.0003): Log: LoadMap: Entry
00000073 0.88957042 [6572] 00: 1.275( 0.0031): Log: Game class is 'GameInfo'
00000074 0.88963282 [6572] 00: 1.275( 0.0001): Log: Initializing PhysicsVolumes list
00000075 0.88965648 [6572] 00: 1.000( 0.0000): Log: Level is Level Entry.MyLevel
00000076 0.88972908 [6572] 00: 1.000( 0.0000): Warning: Paths may not be valid.
00000077 0.88975251 [6572] 00: 1.000( 0.0000): Log: Bringing Level Entry.MyLevel up for play (0) appSeconds: 1.000093...
00000078 0.88984162 [6572] 00: 1.000( 0.0001): GameInfo0: InitGame:
00000079 0.88996470 [6572] 00: 1.000( 0.0001): GameInfo0: Base Mutator is Entry.Mutator0
00000080 0.88998932 [6572] 00: 1.000( 0.0001): GameInfo0: Voice --- Initializing 6 voice channels.
00000081 0.89009649 [6572] 00: 1.000( 0.0001): GameReplicationInfo0: GRI PostNetBeginPlay!
00000082 0.89016122 [6572] 00: 1.000( 0.0001): GameInfo0: Updating capacity:
00000083 0.89017981 [6572] 00: 1.001( 0.0000): GameInfo0: Public Slots Filled: 0
00000084 0.89025670 [6572] 00: 1.001( 0.0000): GameInfo0: Public Slots Available: 32
00000085 0.89026779 [6572] 00: 1.001( 0.0000): GameInfo0: Private Slots Filled: 0
00000086 0.89034832 [6572] 00: 1.001( 0.0000): GameInfo0: Private Slots Available: 0
00000087 0.89036679 [6572] 00: 1.001( 0.0000): GameInfo0: Game is joinable
00000088 0.89044178 [6572] 00: 1.001( 0.0000): GameInfo0: Game is invitable
00000089 0.89046520 [6572] 00: 1.001( 0.0000): GameReplicationInfo0: Set random team symbols to 37 and 8
00000090 0.89054030 [6572] 00: 1.001( 0.0000): Log: UGameEngine::NotifyPostLevelChange()
00000091 0.89071441 [6572] 00: 1.001( 0.0002): Log: Browse: MenuLevel?Name=Mason?Character=?team=255?Menu=XInterfaceCommon.MenuStart
00000092 0.89076889 [6572] 00: 1.001( 0.0001): Log: LoadMap: MenuLevel?Name=Mason?Character=?team=255?Menu=XInterfaceCommon.MenuStart
00000093 0.89225107 [6572] 00: 1.003( 0.0015): Log: [LIPSinc]: LIPSincInitLevel
00000094 0.89272481 [6572] 00: 1.003( 0.0004): Log: Collecting garbage
00000095 0.90696257 [6572] 00: 1.017( 0.0142): Log: Purging garbage
00000096 0.90708870 [6572] 00: 1.017( 0.0002): Log: Garbage: objects: 12483->12483; refs: 107456
00000097 0.90867382 [6572] 00: 1.019( 0.0016): Log: Game class is 'PreCacheGame'
00000098 0.90873623 [6572] 00: 1.019( 0.0001): Log: Initializing PhysicsVolumes list
00000099 0.90875971 [6572] 00: 1.000( 0.0000): Log: Level is Level MenuLevel.MyLevel
00000100 0.90883517 [6572] 00: 1.000( 0.0000): Log: Bringing Level MenuLevel.MyLevel up for play (0) appSeconds: 1.000046...
00000101 0.90889418 [6572] 00: 1.000( 0.0001): PreCacheGame0: InitGame: ?Name=Mason?Character=?team=255?Menu=XInterfaceCommon.MenuStart
00000102 0.90927160 [6572] 00: 1.000( 0.0004): PreCacheGame0: Base Mutator is MenuLevel.Mutator1
00000103 0.90938139 [6572] 00: 1.001( 0.0001): PreCacheGame0: Voice --- Initializing 6 voice channels.
00000104 0.90951872 [6572] 00: 1.001( 0.0001): GameReplicationInfo1: GRI PostNetBeginPlay!
00000105 0.90958017 [6572] 00: 1.001( 0.0001): PreCacheGame0: Precaching menu resources...
00000106 0.90959889 [6572] 00: 1.001( 0.0000): Log: GetPlayerList triggered CacheGet<UCachePlayers>
00000107 0.91091508 [6572] 00: 1.002( 0.0013): Log: Entry.CachePlayers0 (6 records, 0.001145 seconds)
00000108 0.91688049 [6572] 00: 1.008( 0.0059): Log: Serializing MeshAnimation PariahMaleAnimations_SP.MaleSkeleton
00000109 0.94244468 [6572] 00: 1.034( 0.0255): Log: [LIPSinc]: Looking up controller for mesh Mason_Male
00000110 0.94246459 [6572] 00: 1.034( 0.0001): Log: [LIPSinc]: NumAnimations = 10
00000111 0.94261098 [6572] 00: 1.034( 0.0001): Log: [LIPSinc]: is valid controller
00000112 0.94271898 [6572] 00: 1.034( 0.0001): PreCacheGame0: Precached: PariahMaleAnimations_SP.Mason_Male
00000113 1.19816399 [6572] 00: 1.289( 0.2548): Log: CacheMenuClasses (0.254740 seconds)
00000114 1.19826472 [6572] 00: 1.289( 0.0002): PreCacheGame0: Updating capacity:
00000115 1.19833231 [6572] 00: 1.289( 0.0001): PreCacheGame0: Public Slots Filled: 0
00000116 1.19839776 [6572] 00: 1.289( 0.0001): PreCacheGame0: Public Slots Available: 32
00000117 1.19846272 [6572] 00: 1.289( 0.0001): PreCacheGame0: Private Slots Filled: 0
00000118 1.19852805 [6572] 00: 1.289( 0.0001): PreCacheGame0: Private Slots Available: 0
00000119 1.19859374 [6572] 00: 1.289( 0.0001): PreCacheGame0: Game is joinable
00000120 1.19869745 [6572] 00: 1.289( 0.0001): PreCacheGame0: Game is invitable
00000121 1.19876945 [6572] 00: 1.289( 0.0001): GameReplicationInfo1: Set random team symbols to 22 and 21
00000122 1.19884896 [6572] 00: 1.289( 0.0001): Log: UGameEngine::NotifyPostLevelChange()
00000123 1.20041716 [6572] 00: 1.291( 0.0016): Log: Bound to ALAudio.dll
00000124 1.55298960 [6572] 00: 1.643( 0.3517): Init: Using sound device: DirectSound3D
00000125 1.60778284 [6572] 00: 1.697( 0.0547): Init: ALAudio: subsystem initialized.
00000126 1.61091065 [6572] 00: 1.700( 0.0031): Log: Bound to PariahSP.dll
00000127 1.61425698 [6572] 00: 1.704( 0.0033): Log: Bound to VGSPAI.dll
00000128 1.70147479 [6572] 00: 1.791( 0.0870): Log: [LIPSinc]: Looking up controller for mesh Default_Male
00000129 1.70224535 [6572] 00: 1.792( 0.0008): Log: 1791.6ms Unloading: Package SP_GAME_PROFILE
00000130 1.70425260 [6572] 00: 1.794( 0.0020): Init: Game engine initialized
00000131 1.70427406 [6572] 00: 1.794( 0.0001): Log: UEngine::PostInit
00000132 1.71072125 [6572] 00: 1.800( 0.0064): Init: PostInit: Creating viewport and logging in player
00000133 1.71111822 [6572] 00: 1.800( 0.0004): PreCacheGame0: MenuLevel.PreCacheGame0 Login: opts=?Name=Mason?Character=?team=255?Menu=XInterfaceCommon.MenuStart
00000134 1.71122718 [6572] 00: 1.801( 0.0001): AccessControl1: ValidLogin(,),AdminPassword=
00000135 1.71131015 [6572] 00: 1.801( 0.0001): PreCacheGame0: Team 255
00000136 1.71139681 [6572] 00: 1.801( 0.0001): PreCacheGame0: Login: Mason
00000137 1.71146202 [6572] 00: 1.801( 0.0001): AccessControl1: ValidLogin(,),AdminPassword=
00000138 1.71155560 [6572] 00: 1.801( 0.0001): PlayerReplicationInfo0: PRI SetPlayerName: Player
00000139 1.71917379 [6572] 00: 1.808( 0.0076): PlayerReplicationInfo0: PRI SetPlayerName: Mason
00000140 1.71926117 [6572] 00: 1.809( 0.0001): Log: No Gamertag/XUID specified in CHALLENGE response.
00000141 1.71931398 [6572] 00: 1.809( 0.0001): Log: Possessed PlayerPawn: debug MenuLevel.debug0
00000142 1.71933734 [6572] 00: 1.809( 0.0000): Log: debug0 got player WindowsViewport0
00000143 1.71940982 [6572] 00: 1.809( 0.0000): Log: eventPostLogin
00000144 1.71943355 [6572] 00: 1.809( 0.0000): PreCacheGame0: Updating capacity:
00000145 1.71950400 [6572] 00: 1.809( 0.0000): PreCacheGame0: Public Slots Filled: 1
00000146 1.71952760 [6572] 00: 1.809( 0.0000): PreCacheGame0: Public Slots Available: 31
00000147 1.71959805 [6572] 00: 1.809( 0.0000): PreCacheGame0: Private Slots Filled: 0
00000148 1.71961725 [6572] 00: 1.809( 0.0000): PreCacheGame0: Private Slots Available: 0
00000149 1.71966457 [6572] 00: 1.809( 0.0000): PreCacheGame0: Game is joinable
00000150 1.71971083 [6572] 00: 1.809( 0.0000): PreCacheGame0: Game is invitable
00000151 1.71978998 [6572] 00: 1.809( 0.0001): debug0: Starting music for Mason
00000152 1.72739542 [6572] 00: 1.817( 0.0076): Log: No ScoreBoardType specified in GameInfo
00000153 1.72746265 [6572] 00: 1.817( 0.0001): Log: No PersonalStatsDisplayType specified in GameInfo
00000154 1.72755277 [6572] 00: 1.817( 0.0001): debug0: Sending Force/switch/taunt settings to server.
00000155 1.72760725 [6572] 00: 1.817( 0.0001): PreCacheGame0: Updating capacity:
00000156 1.72765720 [6572] 00: 1.817( 0.0001): PreCacheGame0: Public Slots Filled: 1
00000157 1.72770679 [6572] 00: 1.817( 0.0000): PreCacheGame0: Public Slots Available: 31
00000158 1.72775519 [6572] 00: 1.817( 0.0000): PreCacheGame0: Private Slots Filled: 0
00000159 1.72780335 [6572] 00: 1.817( 0.0000): PreCacheGame0: Private Slots Available: 0
00000160 1.72785223 [6572] 00: 1.817( 0.0000): PreCacheGame0: Game is joinable
00000161 1.72789896 [6572] 00: 1.817( 0.0000): PreCacheGame0: Game is invitable
00000162 1.72794676 [6572] 00: 1.817( 0.0000): Log: eventPostLogin Done
00000163 1.72798586 [6572] Direct3DCreate8 (SDKVersion = dc)
00000164 1.72809446 [6572] [dgVoodoo] INFO: Reading config from file E:\Pariah\System\dgVoodoo.conf.
00000165 1.72838199 [6572] [dgVoodoo] INFO: INI file based version of config file is successfully read.
00000166 1.72890902 [6572] [dgVoodoo] INFO: D3D8 is successfully loaded: E:\Pariah\System\d3d8.dll
00000167 1.72900641 [6572] [dgVoodoo] INFO: Reading config from file E:\Pariah\System\dgVoodoo.conf.
00000168 1.72924137 [6572] [dgVoodoo] INFO: INI file based version of config file is successfully read.
00000169 2.15872240 [6572] [dgVoodoo] INFO: Direct3D8 (0B8AE5E0) is created. Number of display outputs (on which devices can be created): 1
00000170 2.15883160 [6572] [dgVoodoo] INFO: Direct3D8 (0B8AE5E0) Device 0: Name: "NVIDIA GeForce GTX 1050 Ti", Description: "\\.\DISPLAY1", Monitor rect: (0, 0, 2560, 1440), system primary monitor
00000171 2.15889311 [6572] [dgVoodoo] INFO: Direct3D8 (0B8AE5E0) Virtual video card is 'dgVoodoo Virtual 3D Accelerated' with 2048MB onboard memory.
00000172 2.15894628 [6572] 00: 2.247( 0.4300): Dev: Direct3D adapters detected:
00000173 2.15896988 [6572] 00: 2.247( 0.0001): Dev: nvldumd.dll/NVIDIA GeForce GTX 1050 Ti
00000174 2.15904760 [6572] 00: 2.247( 0.0000): Dev: D3D Driver: MaxTextureBlendStages=8
00000175 2.15905738 [6572] 00: 2.247( 0.0000): Dev: D3D Driver: MaxSimultaneousTextures=8
00000176 2.15913653 [6572] 00: 2.247( 0.0000): Dev: D3D Driver: MaxActiveLights=8
00000177 2.15915132 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: MaxPrimitiveCount=1048576
00000178 2.15922713 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: MaxVertexIndex=268435455
00000179 2.15924239 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: MaxStreams=16
00000180 2.15931726 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: MaxStreamStride=65536
00000181 2.15933204 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: MaxVertexShaderConst=256
00000182 2.15941119 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: MaxPixelShaderValue=340282346638528860000000000000000000000.000000
00000183 2.15947127 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: VertexShaderVersion=1.1
00000184 2.15950680 [6572] 00: 2.248( 0.0001): Dev: D3D Driver: PixelShaderVersion=1.4
00000185 2.15958595 [6572] 00: 2.248( 0.0001): Dev: D3D Driver: AGP support detected
00000186 2.15963268 [6572] 00: 2.248( 0.0001): Dev: D3D Driver: Supports trilinear
00000187 2.15965247 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports BLENDDIFFUSEALPHA
00000188 2.15969849 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports LOD biasing
00000189 2.15974379 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports Z biasing
00000190 2.15978956 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports D3DTOP_ADDSIGNED2X
00000191 2.15983510 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports D3DTOP_BUMPENVMAP
00000192 2.15988111 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
00000193 2.15992713 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports D3DTOP_DOTPRODUCT3
00000194 2.15997362 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
00000195 2.16001940 [6572] 00: 2.248( 0.0000): Dev: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
00000196 2.16006565 [6572] 00: 2.248( 0.0000): Dev: Unreal Engine Direct3D support - internal version: SB2
00000197 2.16011143 [6572] 00: 2.248( 0.0000): Dev: D3D Device: szDriver=nvldumd.dll
00000198 2.16015792 [6572] 00: 2.249( 0.0000): Dev: D3D Device: szDescription=NVIDIA GeForce GTX 1050 Ti
00000199 2.16020370 [6572] 00: 2.249( 0.0000): Dev: D3D Device: wProduct=25
00000200 2.16024899 [6572] 00: 2.249( 0.0000): Dev: D3D Device: wVersion=21
00000201 2.16029477 [6572] 00: 2.249( 0.0000): Dev: D3D Device: wSubVersion=14
00000202 2.16034031 [6572] 00: 2.249( 0.0000): Dev: D3D Device: wBuild=1735
00000203 2.16038609 [6572] 00: 2.249( 0.0000): Dev: D3D Device: dwVendorId=4318
00000204 2.16043115 [6572] 00: 2.249( 0.0000): Dev: D3D Device: dwDeviceId=7171
00000205 2.16047955 [6572] 00: 2.249( 0.0000): Dev: D3D Device: dwSubSysId=924456024
00000206 2.16052771 [6572] 00: 2.249( 0.0000): Dev: D3D Device: dwRevision=161
00000207 2.16057491 [6572] 00: 2.249( 0.0000): Dev: D3D Detected: NVidia video card
00000208 2.16062236 [6572] 00: 2.249( 0.0000): Dev: D3D Device: using cubemaps [with mipmaps]
00000209 2.16303992 [6572] 00: 2.251( 0.0022): Init: Input system initialized for WindowsViewport0
00000210 2.17192864 [6572] 00: 2.260( 0.0089): Log: Opened viewport
00000211 2.17607522 [6572] 00: 2.264( 0.0042): Log: Enter SetRes: 1920x1440 Fullscreen 1
00000212 2.17689085 [6572] 00: 2.265( 0.0006): Dev: Best-match display mode: 1920x1440x32@59
00000213 2.17698193 [6572] 00: 2.265( 0.0003): Log: Using back-buffer format 21(32-bit)
00000214 2.17704916 [6572] 00: 2.265( 0.0001): Log: Using depth-buffer format 75(32-bit)
00000215 2.17757750 [6572] 00: 2.265( 0.0001): Dev: Creating device
00000216 2.51935267 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::Init: Implicit swapchain (0E658368) is created. Its display mode is 1920x1440, 32 bit, 59 Hz, fullscreen mode
00000217 2.52137470 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::Init: Requested output API type is "Direct3D 12 FL 12.0", DDI type is D3D12 (FL 12.0), hardware accelerated
00000218 2.52158594 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::Init: Device is successfully initialized on output device index: 0. Maximum video memory: 2097152 kBs, currently available video memory: 2092032 kBs
00000219 2.52183604 [6572] [dgVoodoo] INFO: Direct3D8 (0B8AE5E0)::CreateDevice: Direct3DDevice8 (0E60A3B0) is created on output device 0, device type: D3DDEVTYPE_HAL.
00000220 2.52208161 [6572] 00: 2.609( 0.3438): Log: xD3DHelper::Init (QuadEmulation)
00000221 2.52226925 [6572] 00: 2.609( 0.0003): Log: old 3d device: 0
00000222 2.52226925 [6572] new 3d device E60F564
00000223 2.52226925 [6572] playing: 0
00000224 2.52226925 [6572]
00000225 2.52246356 [6572] 00: 2.610( 0.0003): Dev: D3D Driver: CreateDevice: will use hardware transform and lighting.
00000226 2.52306604 [6572] 00: 2.610( 0.0002): Dev: D3D Driver: CreateDevice: will use hardware vertex processing
00000227 2.60117769 [6572] 00: 2.688( 0.0785): Log: UWindowsViewport::OpenWindow Mason
00000228 2.60515881 [6572] 00: 2.692( 0.0040): debug0: MenuLevel.debug0 UpdatePlayer called newName=Mason newChar=
00000229 2.60523820 [6572] 00: 2.693( 0.0001): debug0: MenuLevel.debug0 ChangeName called s=Mason
00000230 2.60530949 [6572] 00: 2.693( 0.0001): PlayerReplicationInfo0: PRI SetPlayerName: Mason
00000231 2.60537767 [6572] 00: 2.693( 0.0001): debug0: Sending Force/switch/taunt settings to server.
00000232 2.61970401 [6572] 00: 2.707( 0.0142): ExtendedConsole0: MenuOpen: XInterfaceCommon.MenuStart ()
00000233 2.66308522 [6572] 00: 2.715( 0.0085): Log: FConfigFile::Write(Pariah.ini)
00000234 2.66363311 [6572] 00: 2.722( 0.0062): Log: Startup time: 1.721522 seconds
00000235 2.78279161 [6572] 00: 2.766( 0.0444): Log: m_LastPlayed:
00000236 2.78279161 [6572] sVideoName Chapter01Scene0.bik
00000237 2.78279161 [6572]
00000238 2.81385541 [6572] 00: 2.766( 0.0004): Log: BinkOpen(..\Cinematics\NTSC\Chapter01Scene0.bik) failed: Error opening file.
00000239 2.81629992 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateVertexBuffer: Direct3DVertexBuffer8 (0E7B3098, IDirect3DVertexBuffer8 = 0E7B30FC) is created.
00000240 2.81839848 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateVertexShader: vertex shader created, handle: 3
00000241 2.82034969 [6572] 00: 2.903( 0.1369): Log: No bink texture - create - 193652276 241235300
00000242 2.82956481 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A6EA9C0, IDirect3DTexture8 = 1A6EAA1C) is created.
00000243 2.83439994 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A6E9BE0, IDirect3DTexture8 = 1A6E9C3C) is created.
00000244 2.83868861 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A6E9990, IDirect3DTexture8 = 1A6E99EC) is created.
00000245 2.83963037 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A6E9D08, IDirect3DTexture8 = 1A6E9D64) is created.
00000246 2.84201074 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A6EA520, IDirect3DTexture8 = 1A6EA57C) is created.
00000247 2.84704351 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A6EA3F8, IDirect3DTexture8 = 1A6EA454) is created.
00000248 7.02793503 [6572] fe: 7.105( 4.2017): Log: GotoMenu(MenuMain0)
00000249 7.02880716 [6572] fe: 7.106( 0.0009): Log: FConfigFile::Write(Pariah.ini)
00000250 7.03053427 [6572] fe: 7.108( 0.0017): MenuMain0: MenuLevel.MenuMain0 playerName=Mason
00000251 7.04448318 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A862B00, IDirect3DTexture8 = 1A862B5C) is created.
00000252 7.54396391 [6572] 1c: 7.620( 0.5123): MenuMain0: MenuLevel.MenuMain0 closingMenu=MenuLevel.MenuStart0
00000253 7.54407120 [6572] 1c: 7.620( 0.0001): Log: MenuStart0.Destroy()
00000254 7.58978796 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A863690, IDirect3DTexture8 = 1A8636EC) is created.
00000255 7.59055614 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A862D50, IDirect3DTexture8 = 1A862DAC) is created.
00000256 8.32616329 [6572] 4c: 8.400( 0.7802): Log: CallMenu(MenuQuit0)
00000257 8.34487438 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A8640F8, IDirect3DTexture8 = 1A864154) is created.
00000258 9.15767860 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::CreateTexture: Direct3DTexture8 (1A863B30, IDirect3DTexture8 = 1A863B8C) is created.
00000259 9.72480488 [6572] a0: 9.796( 1.3954): Log: appRequestExit(0)
00000260 9.74751377 [6572] a1: 9.818( 0.0226): Exit: Preparing to exit.
00000261 9.74806309 [6572] a1: 9.819( 0.0006): Log: Purging garbage
00000262 9.74814606 [6572] a1: 9.819( 0.0001): Log: Unbound to Window.dll
00000263 9.74822521 [6572] a1: 9.819( 0.0001): Log: Unbound to Core.dll
00000264 9.74829578 [6572] a1: 9.819( 0.0001): Log: Unbound to Engine.dll
00000265 9.74869156 [6572] a1: 9.819( 0.0004): Log: 9819.4ms Unloading: Package Engine
00000266 9.74913883 [6572] a1: 9.820( 0.0005): Log: 9819.9ms Unloading: Package Core
00000267 9.75508690 [6572] a1: 9.826( 0.0059): Exit: Game engine shut down
00000268 9.75520515 [6572] a1: 9.826( 0.0001): Log: [LIPSinc]: LIPSincShutdownGame
00000269 9.75536919 [6572] a1: 9.826( 0.0002): Log: Unbound to XGame.dll
00000270 9.75544739 [6572] a1: 9.826( 0.0001): Log: Unbound to UnrealGame.dll
00000271 9.75552559 [6572] a1: 9.826( 0.0001): Log: Unbound to Gameplay.dll
00000272 9.75556564 [6572] a1: 9.826( 0.0001): Log: 9826.3ms Unloading: Package XGame
00000273 9.75569344 [6572] a1: 9.826( 0.0001): Log: 9826.4ms Unloading: Package UnrealGame
00000274 9.75589275 [6572] a1: 9.827( 0.0002): Log: 9826.6ms Unloading: Package Gameplay
00000275 9.75598526 [6572] a1: 9.827( 0.0001): Log: 9826.7ms Unloading: Package PariahAnnouncer
00000276 9.75606441 [6572] a1: 9.827( 0.0001): Log: 9826.8ms Unloading: Package NewFootsteps
00000277 9.75615025 [6572] a1: 9.827( 0.0001): Log: 9826.9ms Unloading: Package PariahGameTypeTextures
00000278 9.75622940 [6572] a1: 9.827( 0.0001): Log: 9827.0ms Unloading: Package NoonTextures
00000279 9.75630951 [6572] a1: 9.827( 0.0001): Log: 9827.0ms Unloading: Package JamesTextures
00000280 9.75638199 [6572] a1: 9.827( 0.0001): Log: 9827.1ms Unloading: Package JS_TrainTextures
00000281 9.75645542 [6572] a1: 9.827( 0.0001): Log: 9827.2ms Unloading: Package NoonAnvilTex
00000282 9.75653076 [6572] a1: 9.827( 0.0001): Log: 9827.3ms Unloading: Package AlexTextures
00000283 9.75658321 [6572] a1: 9.827( 0.0001): Log: 9827.3ms Unloading: Package NoonForestTex
00000284 9.75666046 [6572] a1: 9.827( 0.0001): Log: 9827.4ms Unloading: Package MannyTextures
00000285 9.75684834 [6572] a1: 9.827( 0.0001): Log: 9827.5ms Unloading: Package PariahWeaponEffectsTextures
00000286 9.75688267 [6572] a1: 9.828( 0.0001): Log: 9827.6ms Unloading: Package PariahDropShipTextures
00000287 9.75700760 [6572] a1: 9.828( 0.0002): Log: 9827.7ms Unloading: Package MynkiTextures
00000288 9.75713634 [6572] a1: 9.828( 0.0001): Log: 9827.8ms Unloading: Package SM-City
00000289 9.75722027 [6572] a1: 9.828( 0.0001): Log: 9827.9ms Unloading: Package AM_WastelandTextures
00000290 9.75731087 [6572] a1: 9.828( 0.0001): Log: 9828.0ms Unloading: Package JimRTextures
00000291 9.75736809 [6572] a1: 9.828( 0.0001): Log: 9828.1ms Unloading: Package AM_ExileTextures
00000292 9.75739098 [6572] a1: 9.828( 0.0001): Log: 9828.2ms Unloading: Package MatTextures
00000293 9.75747108 [6572] a1: 9.828( 0.0001): Log: 9828.2ms Unloading: Package CS_StormTextures
00000294 9.75752926 [6572] a1: 9.828( 0.0001): Log: 9828.3ms Unloading: Package JeanTextures
00000295 9.75758743 [6572] a1: 9.828( 0.0001): Log: 9828.3ms Unloading: Package BF_DesertTextures
00000296 9.75764179 [6572] a1: 9.828( 0.0001): Log: 9828.4ms Unloading: Package AM_SeabedTextures
00000297 9.75769806 [6572] a1: 9.828( 0.0001): Log: 9828.4ms Unloading: Package CubeMaps
00000298 9.75775814 [6572] a1: 9.828( 0.0001): Log: 9828.5ms Unloading: Package PeterTextures_2
00000299 9.75780773 [6572] a1: 9.829( 0.0001): Log: 9828.6ms Unloading: Package VideoTextures
00000300 9.75783730 [6572] a1: 9.829( 0.0001): Log: 9828.6ms Unloading: Package VehicleEffects
00000301 9.75790501 [6572] a1: 9.829( 0.0001): Log: 9828.7ms Unloading: Package PariahVehicleEffectsTextures
00000302 9.75796127 [6572] a1: 9.829( 0.0001): Log: 9828.7ms Unloading: Package EmitterTextures
00000303 9.75801754 [6572] a1: 9.829( 0.0001): Log: 9828.8ms Unloading: Package VehicleGameTextures
00000304 9.75807381 [6572] a1: 9.829( 0.0001): Log: 9828.8ms Unloading: Package PariahWeaponEffectsMeshes
00000305 9.75813007 [6572] a1: 9.829( 0.0001): Log: 9828.9ms Unloading: Package PariahVehicleWeaponTextures
00000306 9.75818443 [6572] a1: 9.829( 0.0001): Log: 9829.0ms Unloading: Package JS_ForestPrefabs
00000307 9.75823975 [6572] a1: 9.829( 0.0001): Log: 9829.0ms Unloading: Package JS_ForestTextures
00000308 9.75829506 [6572] a1: 9.829( 0.0001): Log: 9829.1ms Unloading: Package PariahVehicleEffectsMeshes
00000309 9.75835037 [6572] a1: 9.829( 0.0001): Log: 9829.1ms Unloading: Package StocktonBossPrefabs
00000310 9.75840569 [6572] a1: 9.829( 0.0001): Log: 9829.2ms Unloading: Package StocktonBossTextures
00000311 9.75846100 [6572] a1: 9.829( 0.0001): Log: 9829.2ms Unloading: Package PariahCharacterTextures
00000312 9.75851727 [6572] a1: 9.829( 0.0001): Log: 9829.3ms Unloading: Package CS_ShroudTextures
00000313 9.75857258 [6572] a1: 9.829( 0.0001): Log: 9829.3ms Unloading: Package HavokObjectsTextures
00000314 9.75862694 [6572] a1: 9.829( 0.0001): Log: 9829.4ms Unloading: Package AM_AnvilExteriorTextures
00000315 9.75868416 [6572] a1: 9.829( 0.0001): Log: 9829.4ms Unloading: Package BlowoutGeneralMeshes
00000316 9.75874329 [6572] a1: 9.830( 0.0001): Log: 9829.5ms Unloading: Package NewBulletImpactSounds
00000317 9.75879955 [6572] a1: 9.830( 0.0001): Log: 9829.6ms Unloading: Package PariahVehicleTextures
00000318 9.75885487 [6572] a1: 9.830( 0.0001): Log: 9829.6ms Unloading: Package HavokObjectsPrefabs
00000319 9.75891018 [6572] a1: 9.830( 0.0001): Log: 9829.7ms Unloading: Package EmitterTextures2
00000320 9.75901699 [6572] a1: 9.830( 0.0001): Log: 9829.7ms Unloading: Package PariahWeaponSounds
00000321 9.75907421 [6572] a1: 9.830( 0.0001): Log: 9829.8ms Unloading: Package PariahDropShipSounds
00000322 9.75912952 [6572] a1: 9.830( 0.0001): Log: 9829.9ms Unloading: Package JamesPrefabs
00000323 9.75918579 [6572] a1: 9.830( 0.0001): Log: 9830.0ms Unloading: Package HavokObjectSounds
00000324 9.75924110 [6572] a1: 9.830( 0.0001): Log: 9830.0ms Unloading: Package PariahWeaponMeshes
00000325 9.75929642 [6572] a1: 9.830( 0.0001): Log: 9830.1ms Unloading: Package PariahWeaponTextures
00000326 9.75935078 [6572] a1: 9.830( 0.0001): Log: 9830.1ms Unloading: Package BossFightSounds
00000327 9.75940704 [6572] a1: 9.830( 0.0001): Log: 9830.2ms Unloading: Package PariahVehicleMeshes
00000328 9.75946236 [6572] a1: 9.830( 0.0001): Log: 9830.2ms Unloading: Package Sounds_Library
00000329 9.75951672 [6572] a1: 9.830( 0.0001): Log: 9830.3ms Unloading: Package DavidTextures
00000330 9.75957203 [6572] a1: 9.830( 0.0001): Log: 9830.3ms Unloading: Package JS_Forest
00000331 9.75962543 [6572] a1: 9.830( 0.0001): Log: 9830.4ms Unloading: Package SM-chapter03sounds
00000332 9.75968266 [6572] a1: 9.830( 0.0001): Log: 9830.4ms Unloading: Package PariahDropShipMeshes
00000333 9.75974178 [6572] a1: 9.831( 0.0001): Log: 9830.5ms Unloading: Package RonsTextures
00000334 9.75981331 [6572] a1: 9.831( 0.0001): Log: 9830.6ms Unloading: Package WeaponSounds
00000335 9.75989246 [6572] a1: 9.831( 0.0001): Log: 9830.6ms Unloading: Package VehicleGamePickupsTex
00000336 9.75996399 [6572] a1: 9.831( 0.0001): Log: 9830.7ms Unloading: Package PariahEffectsTextures
00000337 9.76002121 [6572] a1: 9.831( 0.0001): Log: 9830.8ms Unloading: Package JS_TrainPrefabs
00000338 9.76007557 [6572] a1: 9.831( 0.0001): Log: 9830.8ms Unloading: Package PariahPlayerSounds
00000339 9.76013088 [6572] a1: 9.831( 0.0001): Log: 9830.9ms Unloading: Package VehicleGamePickupMeshes
00000340 9.76018524 [6572] a1: 9.831( 0.0001): Log: 9830.9ms Unloading: Package PariahGametypeMeshes
00000341 9.76024055 [6572] a1: 9.831( 0.0001): Log: 9831.0ms Unloading: Package InterfaceContent
00000342 9.76030064 [6572] a1: 9.831( 0.0001): Log: 9831.1ms Unloading: Package MiniEdTextures
00000343 9.76035595 [6572] a1: 9.831( 0.0001): Log: 9831.1ms Unloading: Package Chapter_4b_Sounds
00000344 9.76041031 [6572] a1: 9.831( 0.0001): Log: 9831.2ms Unloading: Package MenuSounds
00000345 9.76047230 [6572] a1: 9.831( 0.0001): Log: Unbound to WinDrv.dll
00000346 9.76061726 [6572] a1: 9.831( 0.0001): Exit: Windows client shut down
00000347 9.76067448 [6572] a1: 9.831( 0.0001): Log: Unbound to XInterface.dll
00000348 9.76079845 [6572] a1: 9.832( 0.0001): Log: Unbound to VehicleGame.dll
00000349 9.76087379 [6572] a1: 9.832( 0.0001): Log: Unbound to IpDrv.dll
00000350 9.76093292 [6572] a1: 9.832( 0.0001): Log: 9831.7ms Unloading: Package XInterface
00000351 9.76102448 [6572] a1: 9.832( 0.0001): Log: 9831.8ms Unloading: Package PariahInterface
00000352 9.76108170 [6572] a1: 9.832( 0.0001): Log: 9831.8ms Unloading: Package IpDrv
00000353 9.76114655 [6572] a1: 9.832( 0.0001): Log: 9831.9ms Unloading: Package InterfaceSounds
00000354 9.76120090 [6572] a1: 9.832( 0.0001): Log: 9832.0ms Unloading: Package VehicleGameSounds
00000355 9.76167297 [6572] a1: 9.832( 0.0005): Log: Unbound to D3DDrv.dll
00000356 9.76174259 [6572] a1: 9.833( 0.0001): Log: 9832.5ms Unloading: Package Entry
00000357 9.76179981 [6572] a1: 9.833( 0.0001): Log: [LIPSinc]: LIPSincShutdownLevel
00000358 9.76187611 [6572] a1: 9.833( 0.0001): Log: 9832.6ms Unloading: Package MenuLevel
00000359 9.76193047 [6572] a1: 9.833( 0.0001): Log: [LIPSinc]: LIPSincShutdownLevel
00000360 9.76201248 [6572] a1: 9.833( 0.0001): Log: 9832.8ms Unloading: Package PariahMaleAnimations_SP
00000361 9.76208401 [6572] a1: 9.833( 0.0001): Log: 9832.8ms Unloading: Package NewWeaponSounds
00000362 9.76479244 [6572] a1: 9.836( 0.0027): Log: 9835.5ms Unloading: Package XInterfaceCommon
00000363 9.76486683 [6572] a1: 9.836( 0.0001): Log: 9835.6ms Unloading: Package XMsg
00000364 9.76532650 [6572] a1: 9.836( 0.0005): Log: 9836.1ms Unloading: Package XInterfaceLive
00000365 9.76540947 [6572] a1: 9.836( 0.0001): Log: 9836.2ms Unloading: Package XInterfaceHuds
00000366 9.76548195 [6572] a1: 9.836( 0.0001): Log: 9836.2ms Unloading: Package VehicleGame
00000367 9.76564789 [6572] a1: 9.836( 0.0002): Log: 9836.4ms Unloading: Package GenericFemaleAssassinDialog
00000368 9.76573753 [6572] a1: 9.836( 0.0001): Log: 9836.5ms Unloading: Package NoonMeshes
00000369 9.76578999 [6572] a1: 9.837( 0.0001): Log: 9836.5ms Unloading: Package PariahGameSounds
00000370 9.76585007 [6572] a1: 9.837( 0.0001): Log: 9836.6ms Unloading: Package PlayerTurretSounds
00000371 9.76590252 [6572] a1: 9.837( 0.0001): Log: 9836.6ms Unloading: Package DavidPrefabs
00000372 9.76596165 [6572] a1: 9.837( 0.0001): Log: 9836.7ms Unloading: Package CSmart_prefabs
00000373 9.76602077 [6572] a1: 9.837( 0.0001): Log: 9836.7ms Unloading: Package ChrisTextures
00000374 9.76603889 [6572] a1: 9.837( 0.0001): Log: 9836.8ms Unloading: Package PariahVehicleSounds
00000375 9.76612282 [6572] a1: 9.837( 0.0001): Log: 9836.8ms Unloading: Package PariahTurrets
00000376 9.76618385 [6572] a1: 9.837( 0.0001): Log: 9836.9ms Unloading: Package KFTGradients
00000377 9.76621342 [6572] a1: 9.837( 0.0001): Log: 9837.0ms Unloading: Package PariahGameplayDevices
00000378 9.76626873 [6572] a1: 9.837( 0.0001): Log: 9837.0ms Unloading: Package DavidSounds
00000379 9.76632309 [6572] a1: 9.837( 0.0001): Log: 9837.1ms Unloading: Package LoadingScreens
00000380 9.76637936 [6572] a1: 9.837( 0.0001): Log: 9837.1ms Unloading: Package XInterfaceMP
00000381 9.76646042 [6572] a1: 9.837( 0.0001): Log: 9837.2ms Unloading: Package XInterfaceSettings
00000382 9.76652813 [6572] a1: 9.837( 0.0001): Log: 9837.3ms Unloading: Package AIStateDialogue
00000383 9.76827526 [6572] a1: 9.839( 0.0017): Log: Unbound to ALAudio.dll
00000384 9.87742615 [6572] a1: 9.948( 0.1089): Exit: OpenAL Audio subsystem shut down.
00000385 9.88370609 [6572] [dgVoodoo] INFO: DDRenderWindow (0E609BC0): Rendering window (50424) is deactivated.
00000386 9.88388729 [6572] [dgVoodoo] INFO: DDRenderWindow (0E609BC0): Rendering window (50424) and the application is deactivated.
00000387 10.58878136 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A863B30) is released.
00000388 10.59003735 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A8640F8) is released.
00000389 10.59327698 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A862D50) is released.
00000390 10.59498119 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A863690) is released.
00000391 10.60942078 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A862B00) is released.
00000392 10.61610794 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A6EA3F8) is released.
00000393 10.62205791 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A6EA520) is released.
00000394 10.65480518 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A6E9D08) is released.
00000395 10.65788841 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A6E9990) is released.
00000396 10.66194057 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A6E9BE0) is released.
00000397 10.66511440 [6572] [dgVoodoo] INFO: Direct3DTexture8 (1A6EA9C0) is released.
00000398 10.66859818 [6572] [dgVoodoo] INFO: Direct3DVertexBuffer8 (0E7B3098) is released.
00000399 10.67163563 [6572] [dgVoodoo] INFO: Direct3DDevice8 (0E60A3B0)::DeleteVertexShader: vertex shader deleted, handle: 3
00000400 10.67553616 [6572] a1: 10.738( 0.7901): Log: Unbound to PariahSP.dll
00000401 10.67899895 [6572] a1: 10.740( 0.0024): Log: 10740.4ms Unloading: Package PariahSP
00000402 10.68231773 [6572] a1: 10.744( 0.0039): Log: Unbound to VGSPAI.dll
00000403 10.68770790 [6572] a1: 10.748( 0.0034): Log: 10747.7ms Unloading: Package VGSPAI
00000404 10.68948841 [6572] a1: 10.751( 0.0033): Log: 10751.1ms Unloading: Package VehicleWeapons
00000405 10.69254303 [6572] a1: 10.756( 0.0054): Log: 10756.5ms Unloading: Package PariahPlayerWeaponAnimations
00000406 10.69741917 [6572] a1: 10.758( 0.0018): Log: 10758.3ms Unloading: Package PariahVehicleWeaponAnimations
00000407 10.69744587 [6572] a1: 10.761( 0.0030): Log: 10761.3ms Unloading: Package NewVehicleSounds
00000408 10.69762897 [6572] a1: 10.766( 0.0049): Log: 10766.2ms Unloading: Package DC_MiscAmbience
00000409 10.69772434 [6572] a1: 10.766( 0.0001): Log: 10766.3ms Unloading: Package KeepersAndDrones
00000410 10.69788647 [6572] a1: 10.766( 0.0001): Log: 10766.4ms Unloading: Package MynkiMeshes
00000411 10.69793034 [6572] a1: 10.766( 0.0001): Log: 10766.5ms Unloading: Package Sounds_Library_manny
00000412 10.69806194 [6572] a1: 10.767( 0.0001): Log: 10766.6ms Unloading: Package DialogueRadioSounds
00000413 10.69810390 [6572] a1: 10.767( 0.0001): Log: 10766.6ms Unloading: Package MannyPrefabs
00000414 10.70112705 [6572] a1: 10.770( 0.0029): Log: 10769.6ms Unloading: Package SP_GAME_PROFILE
00000415 10.73789883 [6572] a1: 10.806( 0.0367): Log: Garbage: objects: 26955->0; refs: 107456
00000416 10.73807335 [6572] a1: 10.807( 0.0002): Exit: Object subsystem successfully closed.
00000417 10.73849487 [6572] a1: 10.807( 0.0001): Exit: Exiting.
00000418 10.73862839 [6572] a1: 10.807( 0.0004): Log: Waiting for file streaming thread to finish...
00000419 11.74392605 [6572] a1: 11.810( 1.0027): Init: CPU FP precision changed from 53 to 24-bit
00000420 11.74523735 [6572] a1: 11.811( 0.0014): Log: FConfigFile::Write(User.ini)
00000421 11.74802208 [6572] a1: 11.814( 0.0028): Uninitialized: Name subsystem shut down
00000422 11.74922752 [6572] a1: 11.815( 0.0012): Uninitialized: Memory Allocation Status
00000423 11.74934196 [6572] a1: 11.815( 0.0002): Uninitialized: Curr Memory 2.089M / 6.426M
00000424 11.74936104 [6572] a1: 11.816( 0.0001): Uninitialized: Peak Memory 84.424M / 86.113M
00000425 11.74943733 [6572] a1: 11.816( 0.0000): Uninitialized: Allocs 15949 Current / 175330 Total
00000426 11.74946213 [6572] a1: 11.816( 0.0000): Uninitialized: Log file closed, 09/11/20 00:19:38
00000427 11.77835274 [6572] [dgVoodoo] WARNING: Leaked D3D8 objects detected at unloading D3D8 (probably process exit)![/i]