OK, sorry for bumping this thread, but I've been trying everything - without succes, but I've noticed things that might help.
Further info about the game (not emulated):
This game works on both PCjr and Tandy 1000's identically (though on a Tandy the timing only works correctly on a 4.77 Mhz machine).
Game problems:
The game has two parts that work differently. The intro and the ending seem to be animates and the player only needs to input a name, a Y/N answer and a few numbers. Then still at this first (intro) part you need to move some sprites (at this point there is already some flickering, but it's nothing serious).
The second part of the game (and you can't start this one without the use of a joystick) has heavy flickering!!!
The game requires machine=pcjr, then the intro speed is normal and the music works OK, but...
There seem to be 4 or 5 different frames. One looks normal, but withouth the counter and message bar. One shows only the changing message bar (with the counter), and the other 2/3 frames show most of the picture but in different color paletes. 1 frame has a lot of black color and the other has a lot of blue color. There's one more frame that looks almost like a standard CGA game.
I think that those frames should all apeare at the same time (or in such short intervals, that the transition between them shouldn't be visable). So I'm guessing it's got something to do with the refreshing rate of the frames.
The flickering is the least visable with cycles set to aroung 80, but it's still there. Frame skip doesn't help at all.
I've tried different outputs and opengl/openglnb give different results as the other three options. They make the whole game flicker. This means the motion and the music also keep breaking up (stoping), as if the game would pause for a little while every time it should refresh the screen.
Joystick problems:
The game requires a joystick. Qbix provided a joystick patch, but it works only with speeds between 220 and 520 cycles (aproximately). If there are more or less cycles the comands get screwy. If the cycles are decresed the character starts moving left and up if they are increased it starts moving right and down. But at 220 cycles the game is still too fast (it requires around 80-90 cycles).
Summery of the problems:
The game should be set around 80 cycles (otherwise the gameplay is too fast). At that speed there are joystick problems (it keeps going left and up). The graphics flicker a lot, five freames that should probably be seen as one are shown in a sequence. The intro and the ending (do not flicker - or the flickering is minimal). The topic title should change into: A PCjr game only
Please help!!!
You can stop reading - NOW.